The Mochis at FGS2012 Finalist

25 Jan 12

fgs-logo2

You heard it! Space is Key hit the final 3 for best action game of 2011! Completely overwhelmed and excited describes me right now!

Space is Key is up against Burrito Bison by Juicy Beast Studio (Which by the way, I absolutely loved) and Mega Mash by Nitrome (Yet again, brilliant fun from Nitrome!). So there’s some stiff competition, and the winner definitely deserves it with some great content there!

I’d like to thank all you guys for the support of the game and nominating me too! THANKS!

One more hurdle to go, and you never know. Let’s do this!

Head over to http://www.flashgamingsummit.com/awards.html and have a look!

Even more Platcore!

14 Jan 12

Hey guys! Since Platcore is pretty much finished, apart from a bit of polish here and there. I’d like to give you more of an insight into it! Since I’m nice and kind :)

platcoreboss

This is where all the action happens in the game. In the test area, there are actually a load of upgrades since the last time I showed you this. Even the boss has upgraded now!

halloffame

This is the Hall of Fame. This is where you save robots you really love, whether it's because they look cool, or cause' you've taken them so far and they have sexy stats! It's up to you.

I hope this is enough to wet your appetite, as you’ll be having a filling serving of Platcore very soon! So don’t eat junk food in between meals, as I’m hoping this will fill you up!

Ho ho ho!

24 Dec 11

I hope everyone is gearing up for an amazing Christmas! And I’d like to wish all of you a brilliant Christmas! 2011 has been really great for me with Space is Key and working on Platcore, Mochi London, everything else in between and mostly going full time indie half way through the year!

I’m looking forward to chilling out with the family, and also to 2012! Really looking forward to the release of Platcore! I’ve also got Space is Key 2 planned, as well as a big update for the iOS version of Space is Key too! So watch out for those, I’ll also be picking up the sticks on Scramball World again, which I’m really excited to dig my teeth back into. And also a few other projects planned for 2012 which I’m really excited to begin on!

I actually saved a handful of iOS Space is Key promo codes, and was going to give them out today! However I ended up donating them to IGG Marathon who used them in a raffle, and ended up raising nearly $7k for Childs Play, which is awesome! So yeah, I’ve sadly not got anything to give away due to the kind part of me! But don’t worry, the free update for Space is Key will surely make up for it. Right?!

Have a great Christmas and New Year!

Lots of Love, from me! :)

chrisjeff-christmas

Plush Preorder End

07 Dec 11

Hey guys. I’m stopping the pre orders on the plushes unfortunately! These were only limited edition, and we had orders roll in over the week which was great! These will be dealt and posted out as soon as possible! Enjoy guys :)

Never know, something special one off like this may happen in the future! But once again, thanks for the support! YOU ROCK!

222942_213930218637122_176785682351576_790761_7482859_n

The Mochis!

03 Dec 11

The Mochis is an annual award show held on the day of FGS that recognizes the year’s very best Flash games. Nominations are now open for any Flash game created in 2011, with winners emerging from nine different categories.

Help nominate Space is Key for the Mochi awards next year! It’d be an honour to be able to get Space is Key there, so let’s get it done!

Head over to http://www.flashgamingsummit.com/awards.html to nominate!

If you enjoyed the game, help vote, as every nomination matters, and we can do it!

The game can be played here on this site at http://chris-jeff.com/games/space-is-key/#play/

Nominate for the categories you feel is fair, and thanks! Who knows, maybe you’ll get a sequel soon too?

Nominate Me!

Platcore Plush Dolls!

30 Nov 11

Hey guys! Quick update to say that PLATBOT DOLLS HAVE LANDED!

platbotplush

I’m actually going to do a limited edition run on these Platbot dolls to. They are handmade,  screen printed felt, and around 4″ tall. There will be 11 of the 29 full set Platbots to choose from, as you can see below!

So grab one! I’ll be throwing in free stickers and magnets for the first 10 pre orders too! So grab them whilst they’re hot :)

I’ll be taking orders for around a week, so act fast!

2011-11-30-125935


Head over to the pre order form!

Platcore:AP-10

23 Nov 11

Hey guys! Quick update on Platcore really. We’ve just released our first promotional animation on it, although this shows no gameplay, it ties in with the game nicely, and gives an overview on what Platcore are really like!

NCH done all the animation for this, so a huge thanks for that! And his friend Skybase did the voice acting. He suits the advert perfectly I think!

So Platcore are advertising some of their products that are in testing for public consumption and this is the AP-10 panel rifle. Unfortunately for you, you will face this weapon in the game soon!

Platcore is an up and coming platform-survival game where your aim is just to stay alive!

It’s a shame you can’t buy them, I think it’ll be a nice investment for my house. Not that I have a problem with postmen!

As for the development in the game, it’s coming along nicely. Syncing up the tracks and allowing a nice difficulty curve has been the most time consuming as it involves a lot of testing and monotonous work! But that aside, it’s nearly done, and will be in your hands as soon as possible! I’ve been working as hard as I can to get this to you guys ASAP!

Oh, and have a little Platbot. Cute eh?

Platbot

Platcore, Platcore, Platcore!

18 Oct 11

Platcore Title

Hey guys! For the ones who don’t follow me on twitter/facebook or know me well, you won’t know about Platcore that much! It’s a project I’ve kept in the dark a little bit, but for good reason, it’s going to be a blast! I’d like to tell you guys a bit more about it, as it nears the end of the development cycle actually.

A test room with two turrets. Not a real level though!

A test room with two turrets. Not a real level though!

What is Platcore?! Well Platcore is going to be a platformer/avoid style of gameplay, you play as a Platbot which is a testing robot for Platcore, and Platcore will be using you to test out their newest products, which come in the form of things which aren’t exactly your friend (Lasers, turrets, even bigger lasers, and evil things!). You play in a test chamber and your sole aim is to stay alive and survive the testing procedures, remember though, your robot is dispensable so there are MANY robots to play as if yours gets destroyed.

It will be synced in with music, however, we’ll have to trust Platcores music tastes for that one! I’m sure they like good music, right?!

Platcore - Playable menu, run around and have fun on the menu screen, yey

Platcore - Playable menu, run around and have fun on the menu screen, yey

I’m expecting to have this fully done by the end of the month so you guys can experience the full game very soon! But a few things held be back (good things for the game though!) I usually post little things of facebook and twitter if you like/follow me. Enjoy!

Mochi London 2011 Write Up

19 Sep 11

mochilondon-logo_big

What is Mochi London?

Mochi London has been held for 3 consecutive years now as a community-driven Flash game developer meetup averaging 8-12 attendees, and has traditionally resulted in open conversations with regards to Flash game development. Ernesto Quezada and myself have been to every single one, with Ernesto serving as the organizer the past two years. Well things changed in 2011 after Ernesto and I had a little conversation- we wanted this year to be bigger and better than before!

Who are we?

I’ll start off with myself! My name is Chris Jeffrey, I’m a Games Developer based in the United Kingdom. I primarily develop on the Flash platform, however as of late I’ve also started porting games over to iOS & Android platforms as well. I’ve been using Flash for around 5 years in total and developed games casually for approximately 3 of those years.

However! More recently I’ve actually made a bold move and actually left my job to go full-time indie, so I’m really looking forward to having the chance to devote all of my time to development. Apparently the content I throw out can be somewhat successful, ranging from 4-8m impressions in their life cycle, but if you want to know more and hear me blabber, I’m also on Twitter and Facebook.

Ernesto Quezada is a Games Developer/Publisher from El Salvador. He started using Flash in version 4 back in the late 90’s. In 2002 he moved to London. After learning a bit of English, in 2005 he went on to get his Masters degree in Digital Media at the London Metropolitan University. Even though he’s been working professionally as a Flash developer since 2006, his graphic design background still stops him from moving completely to the dark side so he’s still a bit scared of the command line which, anyway, he uses at work on a daily basis. He’s created about 30 games in the past 10 years (and has drank a lot of tequila on the way…). Check out his portal over at games-garden.com.

First meet up in 2008

First meet up in 2008 - Oh the times!

Why London?

Exactly! It’s what I ask myself. Personally, Mochi Newcastle seemed much more appealing (I live in Newcastle). Honestly though London is a great place and we thought it would be a more convenient location for the majority of people, plus it has the added tourist incentive for people to see the sights and such. Previous Mochi London meetups have generally been with developers in and around the London area, so we didn’t feel a need for our 4th event to be anywhere else!

The Venue

Ernesto, the London local (and official Mochi London tour guide) received a really good tip on this one. After he checked it out and shared pictures of it with the rest of us, we knew right away that this was the right place. Plus, the venue itself was relatively close to a tube station and a pub. Perfect, right? The inside was just right for the crowd we’d anticipated, it seated everyone pretty comfortably without people being too cramped or too spread out. Kings College London also catered the event, which meant that we didn’t have to get catering from another vendor.

So a big thanks to Mochi with helping us out with the venue, food, & beverages for the event! :)

The line for munch! Nom.

The line for munch! Nom.

First steps

We started to discuss potential ideas of ramping up the meetup and getting it to a level where we could potentially attract more attendees than just the regular handful. We toyed with the idea of getting sponsors and going down that route of making it more of an official conference than just a meet up, but that whole idea didn’t really appeal to us, we wanted a more official meet up, however still cater to the whole idea of it being by developers for developers. We settled on the idea that it would be best to get Mochi Media directly involved, especially since this was coming directly from their community! However, we still wanted to keep the whole conference style and not just sitting in a pub, so we threw ideas around about getting a venue and speakers and making a whole day out of it.

We were moving in a different direction from the typical meetups, a direction that I was really excited about! That said, we still liked the idea of our pub meetup (Being from Newcastle I guess maybe?) So we ended up including the pub portion as well and made it a two day event to keep with Mochi London tradition.

Merlin Gore - Importance of personal branding - As you can see, I'm all branded, Huzah!

Merlin Gore - Importance of personal branding - As you can see, I'm all branded, Huzah!

Speakers

Once we had the idea locked down, it was time to get the event pumped with solid content that would get the Flash games community excited about the event! For some, this can be a pretty daunting and time consuming experience- trying to get quality speakers with content people actually want is no easy task. My approach: I kept it real simple and just thought of what I’d want to hear! Sounds a little egocentric, but I’m an indie developer and I know exactly what I’d want to hear and from who- so why not get them to speak!? Makes sense, right?

We ended up with a pretty strong line up of speakers, with content that covers a wide variety of topics within the Flash games industry. Perfect in my eyes!

Day 1 schedule!

Day 1 schedule! - Look how far we've come!

We ended up with a pretty strong line up of speakers, with content that covers a wide variety of topics within the flash game industry. Perfect in my eyes!

  • Iain Lobb (freelance Flash / ActionScript developer)
  • Stuart Allen (developer of Gravitee Wars)
  • Martine Spaans (Ubisoft, formerly of SPIL Games)
  • Michael Hudson/Steven Gurevitz (CodeHeads/2002 studios)
  • Merlin Gore (Flash developer, FlashGameLicense.com)
  • Mike Jones (Platform Evangelist, Adobe Systems)
  • Colin Cupp/Ryan Nichols (Mochi Media)

On the day

A few of us kicked off the day a little earlier in order to get set up and also to ensure that everything was in proper working order. Registration opened at 9:00am and it wasn’t long after that when we started to see people arrive! Personally I felt really great when people started flooding in, as beating 8 attendees for a community event is a milestone for Mochi London ;). And they didn’t stop- we ended up with about 50+ people eager for the antics that the day would bring, in the form of presentations of course.

Mochi London 2011

Mochi London 2011 - All the happy faces :)

I honestly feel the day couldn’t have gone any better, unless we actually went to Nando’s afterwards (inside joke and my personal obsession)!! All the speakers were started on-time and covered their topics extremely well. Questions were asked by engaged attendees, and they received some really in-depth responses. There were moments when the conversation moved from the presenters out to the audience, which was exactly the type of attendee interaction we were hoping for. Overall, the whole day was really informative and went exactly to plan (minus Nando’s, not fair!).

Day two

The day that consisted of drinks and random chats about Flash game development, experiences and stat sharing! Exactly what Mochi London started off as, so this couldn’t go wrong at all! We totally kept up with tradition and met up at the Montagu Pyke pub which is where the first meet up was held! It’s a nice, open venue with a solid Sunday roast…and it’s reasonably priced!
We met up at 8pm and finished at around 10:30pm, then went on the hunt for food! Of course, I suggested Nando’s (As always!), however we missed it by around 5 minutes, I’m not sure what I’ve done, but karma wasn’t on my side for that day! Or the day before…

Day one meal. Eating Ramen with a fork is how we do it up North!

Day one meal. Eating Ramen with a fork is how we do it up North!

Closing Thoughts

I personally thought the whole event went to plan- in fact, it couldn’t have gone any better as far as I’m concerned! This was a great step for Mochi London. We’re definitely going to be preparing for Mochi London 2012 due to the popularity of this year’s event! My hope is to be able to take it up another notch with more quality speakers who have a strong presence in the Flash games industry, as well as keeping the event as fun and informative as possible. In the end, Mochi London is all about the community.

So on that note, Mochi London 2012 anyone?!

6106804529_f0ea422f14_o

Robinson and his heroic efforts at manning the reception booth, thanks Robinson!

I’d love to hear thoughts and ideas for next year, we want to make it even better! Feel free to contact me!
I’d also like to thank everyone involved in making Mochi London 2011 what is was on the day! From the Mochi Media team, to the speakers, and most importantly to the attendees who turned up- thanks everyone!
 

Presentations? We Have Presentations!

Check out the presentation slides from the speakers of Mochi London 2011

Pictures!

Check out the pictures on Mochi’s phototstream to see pictures taken throughout the weekend!

Videos

I’ll be sharing the videos of the speakers in a later post as we’ve got to get all the footage in one place and edit a bit (as it’s recorded from a tablet). So keep an eye out! :)

Thanks for reading!


 

Mochi London 2011

28 Jul 11

Hey guys. Got some great event news for you’s, that comes in the form of an upgraded meet up in London! The usual Mochi meet up in London has had a huge upgrade and is now a 2-day event!

Mochi London 2011 is a FREE 2-day Flash games event taking place on August 27-28, 2011 in central London!

Brought to you by members of the Mochi Media community, Mochi London will bring local Flash game developers, artists, and publishers together to share insights and experiences about the Flash games market. Whether you live/work in the United Kingdom, or even elsewhere in Europe, this event will be well worth the trip. Mochi community members Ernesto Quezada (Games-Garden) and myself are organizing the event, with support provided by Mochi Media.

This event is going to be a blast! Definitely something not to miss if you can help it!

Registration page: http://mochilondon2011.eventbrite.com/

Old thread: https://www.mochimedia.com/community/forum/topic/mochi-london-2011-preparation

I really hope a lot of you guys can make it, it’s for you! Will be great to meet a lot of you too!

I hope to see you out there! Swing by and say hello if you do!

mochilondon-logo_big

Games: