All the best for 2014!

All the best for 2014 everyone and anyone who has supported me this year :)

That’s fans, I’d like to thank you for supporting me by playing my games, buying them and giving me feedback whether it’s nice or whether you say I make crap stuff, it doesn’t matter, all the best!

Sponsors, everyone I’ve worked with this year from Armor Games, Nickelodeon Addicting Games, Miniclip. You guys rock! And also any sponsor I may not have worked with but will be in 2014.

This year has been awesome! Seriously! I’ve launched games,  attended FGS/GDC in San Francisco,  got to meet up with friends I’ve never met before in the industry, made new friends in the industry, launched a podcast with my two pals Jimp & Jay Armstrong (Super Indie Pals), Had Space is Key showcased at PAX Prime with Playvue, organised Mochi London with Mochimedia and had three months of super horrible pain which resulted in surgery. Sounds pretty hectic to me and everything in between, it really has been a blast and I still don’t regret leaving my full time job now nearly two years ago to do this full time!

As usual (I wouldn’t be me without saying this) I’ve got a tonne of amazing things for 2014 and it’s really going to be a blast!

So yeah! All the best in 2014 everyone and I hope you had a great Christmas :)

YEY!

Above Average Guy is out now!

 

Japanese game shows are what it’s all about!

So Above Average Guy finally saw it’s release on Friday with the fine chap over at Armor Games. Absolutely love those guys but I think I may love this game a little more (Sorry!)

If you’ve been following me you know I actually started this game last year but with tonnes of other stuff getting in the way I actually had to shelve it which sucks, shelving any project really sucks. So it was awesome to get it finished up and show it off to you guys! It was an insanely fun game to make and design as Japanese culture has always amazed me a bit, same with game shows over there and how things seem to be a little crazy so making a game around that concept just fell hand in hand with stupidity to be honest! And it’s always a pleasure to work with NCH as per usual, same with Waterflame who made an absolutely bitchin’ soundtrack. Seriously, it’s something I’ve listened to waaaaay to much myself trust me! Going to also try and get that soundtrack a public release so you guys can download it :)

I can get around a 7 minute run usually with 1 death and SSS score. What can do you?

You can play it on here on the games section or hit up http://armorgames.com/play/15785/above-average-guy to play it on Armor.

 

Want a free holiday in hell?

Hellz

Watch out, it’ll burn your pixels!

 

It’s here guys! This is something I kept under wraps for a little bit but was super excited to let it out the bag. It launched with Nickelodeon Addicting Games on Friday so it’s still fresh, grab it whilst it’s hot!

“Space is Key Hell won’t send you to Hell, but it’ll probably send a lot of keyboards there. It’s hella hard. Try to master Satan’s spacebar in this diabolical sequel to the classic Space is Key.”

So this time I introduced some major changes to the game and put in two name gameplay mechanics. I’m not going to spoil it but at level 6 and level 11, expect something very new and very evil 😉

On a final note, I answered some questions with Addicting Games, they were fun!

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Addicting Games Interview

How did you come up with the concept for Space is Key?

Space is Key actually came around while I was trying to sleep, somehow. I couldn’t sleep one night and had this little idea of a block moving down a level and jumping over obstacles — really simple stuff. So I just booted the laptop up and threw it together, and it kind of just evolved into how it is now due to my inability to draw at all. I wanted the art to work well but to be something I could actually pull off. The game is inspired by an old Flash game I used to play when I was a kid in school called City Jumper, too! Go play it. It was awesome.

Why did you set this sequel in Hell?

In Space is Key 2, I took the players down to Hell for a few levels and a cup of tea. After I listened to what people thought, it completely made sense that if I was ever going to make another Space is Key that it’d have to be tougher and set in Hell. It’s nice and toasty, though. I mean, at least they don’t have to worry about the cold!

What is the hero’s backstory?  How did he wind up in Hell?

You’re a fierce warrior, hell bent on getting revenge on your evil twin brother who kidnapped your princess and is hiding her in one of his towers….in hell! Nah, not really. You’re a block, jumping over stuff for no reason at all, sadly. But that other story sounded pretty good, so I think we should just pretend that’s the story!

How many keyboards did you break while playing this?

I’ve got keyboards on top of keyboards on backorder. Making a version of Space is Key costs so much just in keyboards alone!

What’s your best score?

Oh yeah, are you wanting a competition!? I think I can usually get around the 50 mark. It’s bad compared to some people out there. YES, YOU! You’ve got mad skills.

Do you have any tips for players?

I’ve got three tips I feel I need to share: Concentrate, memorize and pray. That’ll usually help, especially praying!

Are you working on any games now?

I’ve actually got a few things in the pipeline! If you follow my blog or Twitter, I generally throw sneaky pictures around there. I’m working on a puzzle/platformer called “Above Average Guy” and also a brawler set in the mean streets where you’re fighting possessed electronics called There Goes the TV. Oh, I forgot, I’m also working on a game with my good pal Jimp. However, we’re not saying an awful lot on it, but I think there’s a pic on my Twitter, too! @ChrisJeffGames

Fill in the Blank: My personal Hell would be _________.

I was going to say something stupid, but I won’t. I think not being able to express myself through developing games. It’d be hell not making games, I think! Aside from that, eating celery forever would be pure hell! There, I said something stupid too.  😉

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On a cheeky last note, check this out! This is something I’m working on with Jimp! :)

tumblr_mtul2xlZkj1rx98tlo1_1280

Check out his beard, what a legend!

Space is Key @ PAX Prime!

You read it correctly, super exciting news!

So Space is Key is going to be at PAX Prime with the very fine folk at Playvue. You can check it out here http://pax.playvue.com/

This is super cool news that it’ll be there for you to play, I’ve changed the build a little and you can post your scores to twitter fine now so if you’re going,  post your score and I’ll see it and tweet you back :)

It’s a huge shame I can’t fly out though as I’d loved to have been there and man the booth (It’s always amazing speaking with everyone and getting involved with you guys) but I’ve not been in the best of health and after an operation lately I’m sadly unable to head out! BUT if you’re going, you have to throw me a tweet at @ChrisJeffGames and let me know, I might give you a Space is Key iOS promotional code! Who knows.

Paxness

Oh yes, Space is Key is at PAX Prime baby!

In other news though! I’ve finished ‘Above Average Guy’ and also another cheeky little project that I’m going to announce pretty soon as it’s got a sponsor now. But it’s really cool and I know you’ll love it.

Really excited that ‘Above Average Guy’ finally got completed as I actually benched this project months and months ago, probably late last year. And I feel super bad for benching it, but it was for cool stuff too, I promise. Regardless, it’s finished now so hopefully you guys can be playing it next month!

It's great to be 100% on it actually. Hopefully you'll all enjoy it as much as I have been making it when it launches!

It’s great to be 100% on it actually. Hopefully you’ll all enjoy it as much as I have been making it when it launches!

Over the weekend I also made a quick project with Skybase for Ludum Dare however with a tonne of other work on, it didn’t get finished, but it’s so close! SO, the plan is to polish and spice it up a little, then hopefully get it a release. At heart, this is a avoid and collect style game, coupled with some beautiful abstract art. The concept is you’re a square growing in to a rainbow, it makes sense…

It even has a name, that's how much we did. Sadly couldn't finish it in time for the competition though!

It even has a name, that’s how much we did. Sadly couldn’t finish it in time for the competition though!

As you can see, this little project is super abstract and I love how Skybase handled it. It's looking beautiful!

As you can see, this little project is super abstract and I love how Skybase handled it. It’s looking beautiful!

Psst, one final thing. Super Indie Pals is now on iTunes too, you should check us out and drop it a subscribe and listen to us! It’s fun times :)