Kongregate GameJam! French Bike.



Oh do I love a game jam. Even if I’ve got a crazy amount of work on, I’ll always want to find some time to get an entry in there. This time I failed though! Check out the jam here > Kongregate GameJam!

This was a little idea I dreamt up with NCH & Skybase. Admittedly this was a concept a few year ago that we had floating around but never done too much with it. So game was made with the theme of “attraction” – essentially you’re riding along playing your accordion and you spot a speeding girl on a Vespa, you think you love her so you chase after her! A little love story!


Psttttttt. The best bit is theres a HUGE twist in this game and since we didn’t finish It, I really don’t want to spoil it and show it off. You’ll see soon though, really, you will! It’s a massive twist, I mean the gameplay of this actually revolves around this twist too…


Ahhh, what could be more peaceful than this? Skybase painted these backgrounds together and man are they sweet. I set them up in to little pieces so I could create a scrolling background and also to add some parallax later in the contest.


I had a chance to work on it for around 2 days, so sadly it wasn’t in a position to enter in to the game jam – however I really want to get this made! During my time working on it I got it prototyping on mobile well and I think this could be a little title I could quickly made for mobile. What do you think?!

On a side note, Skybase(Yuya) did an amazing track but you’ll have to hear more when I post a bit more on this game in the future.

Nitrome Game Jam!


If you know me just a teeny tiny little bit, you’ll know I absolutely love game jams. They’re one of the brilliant & unique things in our industry that just seep creativity in such a short amount of time and that’s why I just love them! And when I heard Nitrome was having a game jam, even though I’m neck deep in other projects that I can’t wait to show people about – I decided to just drop everything and have some fun! So this game jam was a 5 day one (Monday – Friday) and sadly I really couldn’t do the whole week, but instead of just not doing it, I grabbed Alex and Yuya (Didn’t grab them, a simple message done the trick, no grabbing involved here!) and got to work on an idea that had been floating around my head ever since the theme ‘Dreams’ got announced on the Monday.

Alex initially drew our little guy. Pretty cute for someone who eats dreams, right?

Alex initially drew our little guy. Pretty cute for someone who eats dreams, right?

So yeah, like I said, we started pretty late to this game jam and I had an idea floating around my head that I pitched to Alex & Yuya to see if they could get involved with me. It was kinda totally against what I initially thought when I read ‘Dreams’ and I think it’s why it stuck so well with me. Initially when I thought ‘Dreams’ I pictured really beautiful cloud based worlds and thought about some kinda exploration based platformer, essentially exploring dreams – then I thought this may be too obvious and that maybe other people could have just interpreted the theme like that – so I kinda went the opposite way.

Early mock up of the game. Starting to take some shape but it's lacking that mood and environment that I wanted - art style is what we wanted for something that we'd have to do so fast too.

Early mock up of the game. Starting to take some shape but it’s lacking that mood and environment that I wanted – art style is what we wanted for something that we’d have to do so fast too.

Then Baku was born! From the start, I wanted this to be a top-down exploration game with challenging stealthy stuff thrown in there too. Essentially you’re a dream eater and you’re in a random house, you’re pretty hungry so you’re sneaking around trying to find dreams to snack on that are littered around rooms with sleeping folk in them. One problem though, you’re a bit clumsy and just make far too much noise!

So yeah, you’re sneaking around the house trying to make as little noise as possible & eating dreams. As simple as that I guess.

Our final title screen for Baku!

Our final title screen for Baku!

Feature wise, there is a tonne of stuff I wanted in here however within the three days, I really just couldn’t get them in there. Saying that, I’m pretty proud with how well we coped and how much we did in the time though!

It even got to the point where Alex actually put stuff in the tutorial for features we were planning to get in the game. Stuff like:

– Walking around (Since he’s heavy footed) slowly increases alert, your ‘disguise’ ability slowly decreases alert energy & if you’re stomping around a room with a sleeping person/dog in they will actually wake up and spot you.

– A few more rooms in the house. Who doesn’t want more rooms?!

– Each room will have a threshold so you don’t always have to hit 100% alert to fail the room, if there’s more people sleeping in the room or if there’s a dog, the threshold could be lower!

The finished look for the game jam entry

I think we’re really considering putting in some more time in to this and getting it a proper release on the web, could be fun and I really think it’s a fun little game with potential. What do you guys think though?

oh oh oh, you can play it here too! http://chris-jeff.com/nitromejam.html

Or hit up nitromes site and you can vote I think, sounds pretty cool! http://www.nitrome.com/jam/games/bakuthedreameater

Over the next few days I’ll get a proper page put up for Baku too so it’ll pop up on the side of the site.

Fun fact: Yuya actually named the character Baku – I think it means spirit in Japanese and he’s Japanese so y’know. It stuck with us!

The Mochi’s 2013!

It’s that time of the year guys! Nominations for the Mochis at Flash Gaming Summit. We got SO close last year and Space is Key made the final three for best action game of 2011. I can’t even say how much this would mean to me. Let’s do this for 2012 guys, we can do it!

Head over to http://www.flashgamingsummit.com/awards.html

You can vote for BOTH Space is Key 2 and Platcore – here are links to the games too:



Since Space is Key 2 also hitting iOS/Android and Blackberry this year (http://www.spaceiskey.com) we qualify for ‘Best Cross-Platform‘ and let’s hit ‘Best Action‘ the same as last year! Come on guys, I know it takes a few minutes to vote but you can do it, means so much, we can do this one! You guys rock!!!

First Place!

They Took Her netted first place in the Mochimedia 60 second contest! Wahooooo!

It’s great to see how much creativity a contest can spark and I’ve got to say there were some great games in there too, so great job to everyone!

Sadly won’t be doing July (One button game – I mean, Space is Key is already born, we don’t need anymore one button games from me), but I’ll probably do August no doubt! Can’t beat a little game jam.

As for how the game is doing. The game got sponsored by Armorgames which is brilliant! And we actually launched the competition build last weekend, however the reception we got from players wasn’t too receptive. I mean, everyone hates being rushed along and it is a small game. So we took the feedback onboard (A lot of sifting through comments) and we’re going to re-release the game most likely with a different name too. A more viral build that players will be able to sit and enjoy without being rushed too much! So looking forward to that :)

The Mochis at FGS2012 Finalist


You heard it! Space is Key hit the final 3 for best action game of 2011! Completely overwhelmed and excited describes me right now!

Space is Key is up against Burrito Bison by Juicy Beast Studio (Which by the way, I absolutely loved) and Mega Mash by Nitrome (Yet again, brilliant fun from Nitrome!). So there’s some stiff competition, and the winner definitely deserves it with some great content there!

I’d like to thank all you guys for the support of the game and nominating me too! THANKS!

One more hurdle to go, and you never know. Let’s do this!

Head over to http://www.flashgamingsummit.com/awards.html and have a look!