Mochi London 2013 – Later than last year edition!


Mochi London 2013 – Later than last year edition!

This year I’m on point! The write-up is later than last year, I’ve got to win something for that, right? Right? Fine…. I’m sorry! To open I’m going to say this year I sadly can’t mention Nando’s much as we didn’t get to do the ritual “After Mochi London Nando’s”, it’s like the last supper, every year, or something like that!


Ohhh yes, that PERi-PERi goodness!

Do you know what Mochi London is yet?

You might be one of the few who actually don’t know what Mochi London is. Well don’t fret, I’ll tell you what it is! Mochi London is an event for the indie games community, by the indie games community fueled by love for the indie community. Both Ernesto and I are indie game developers so I guess if you want to boil it down, this is our perfect event but actually real! It’s still a two-day event as it always has been however this year we’ve injected it with a whole dose of awesome with day-2 now being a game jam!

The two-headed hydra. But who are we?

 ErnestoFirst up we’ve got Ernesto! Ernesto Quezada is a Games Developer/Publisher from El Salvador. He moved to London in 2002 and has worked professionally as a Flash Developer for companies like Gamesys, Evolution Gaming and Playtech, and currently works for a cool start-up as a Lead Developer. He lives in Canary Wharf with his girlfriend and baby daughter Nicole who is already being trained to become a games developer like her dad :) He publishes games over at too!

MemeI’ll go last, being gentlemanly and all that. So yeah, I’m Chris Jeffrey. The end. Okay, I’m an independent game developer from the UK, I’ve been developing games since I was 16 and somehow I’m 23 (I feel old now), I develop games under the name ChrisJeff Games, some of those games are Platcore, Space is Key Series, Above Average Guy (Might be out by the time this goes out, might not be, I hope it is!), There goes the TV and so on. I’m also 1/3 of the podcast Super Indie Pals along with my good pals Jimp & Jay Armstrong! We talk a bunch of stuff and have a laugh, it’s good fun.

You can usually see me posting rambles on my blog and twitter. Oh and did I say, I love Nando’s!?

It’s time to meet the speakers!


Speaker Speaker Bio Sessions
Matt RoszakIndie Developer, Kupo707 Matt is best known for his Flash game series Epic Battle Fantasy, and related spinoffs, which have been incredibly successful on Kongregate, Armor Games and similar sites. Follow him at @Kupo707. A Postmortem of Epic Battle Fantasy 4 EBF4 is the latest game in a series of free turn based RPGs.This presentation looks at the game’s performance in areas such as player satisfaction, marketing, web distribution and premium content sales.
Danny ParkerHead of Technology, NinjaKiwi Europe. As Head of Technology at Ninja Kiwi Europe Danny oversees development of in-house technology for Mobile, Tablet and other native platforms. From developing console downloadable titles such as Flock! and Final Fight: Double Impact to bigger boxed titles such as Crackdown 2, Danny has always had a love for the development ethos of mobile and web games. Follow him at @mono_eric3. Coding without class A retrospective on when Flash development was quick and dirty and so much fun. With advances in language, technology and the devices we play on, the development of games has become very professional and perhaps a little less enjoyable. Here we take a look at what made it so much more fun, and how it can still be really useful when developing today.
Chris JeffreyIndie Developer, ChrisJeff GamesJames Pearmain,Artist, Jimp Jay Armstrong,Indie Developer,Jay Armstrong Games

Super Indie Pals is a concoction of three indie developers from the UK that ramble every month in the form of a podcast and bless your ears with industry talk and interviews with prominent players in the industry.

Chris heads ChrisJeff Games and has developed games such as Space is Key, Platcore, There goes the TV, Above Average Guy and more!  Follow him at @ChrisJeffGames.

Jimp on the other hand is a wizard with art. Some of his works are Sushi Cat, Penguinz, Corporation Inc, Tokyo Guinea Pop and many others. Follow him at @Artjimp.

Jay is a double threat, he programs and draws fun stuff. You’ll see him in the form of Super Adventure Pals, Bearbarians, Rocket pets and more. Follow him at @Jaymaxarmstrong.

Super Indie Panel The Super Indie Pals bring their enthusiastic podcast about game development to the stage for a Q&A panel and live podcast. The talk will feature conversations with industry guests. Audience participation will be encouraged for an open forum format. Not optional.
Reece Millidge, Indie Developer, Damp Gnat Reece Millidge turned to independent games development after 15 years study & work in London’s animation industry. Reece now focuses on bringing striking aesthetics and visual narrative to games at his solo studio Damp Gnat in Brighton UK. Works include the award winning ‘Wonderputt’ and one of E3’s Into The Pixel winners ‘Icycle: On Thin Ice’ coming soon from Chillingo. Follow him at @dampgnat. Post mortem of Icycle: On Thin Ice Reece will reveal stats for his newly released game Icycle: On Thin Ice, as well as talk about the project creation process (including code and timeline animation etc.) Reece plans to open the kimono….whether you like it or not. But you’ll probably like it.
Tony Lavelle, Game Developer, Formally Armor Games -currently at Rebellion. I started out making terrible games on Newgrounds as a hobby. I’ve had several successful game series, most notably Indestructotank, Shift, Upgrade Complete and KOLM, and have had my games and designs ported from the Flash platform to numerous others, including iPhone, Android, PSN and the Nintendo 3DS, with varying degrees of success. Follow him at @the_exp. The Indie Advantage Having been at Armor Games for over half a decade, and now rebellion for 6 months, my views on why rapid prototyping and full creative control by an individual or small team will very soon overtake the profit making ability of small indie teams over unwieldy large developer teams when it comes to adapting to the modern landscape for mid level and social non AAA budget games.

Day one. On a scale of 1 to OMG IT WAS AMAZING, how good was it?

So just to set the scene of the weekend a little more, I was dying. Seriously, I was dying, I saw the bright light and everything! I think I had some insane flu that just shut my body down and made me feel as weak as a jaffa cake (They are pretty weak, snap one, trust me), so with that in mind the whole weekend lasted forever for me!


And day one kicks off!

For me the weekend kicked off with Friday and meeting my two good pals Jimp & Jay! All the way back in California we all somehow well in love with Chipotle so like any Chipotle enthusiast we went to Five guys instead. I didn’t eat as my stomach was in knots and felt like I was in Mr.Frostys’ fridge, so my Friday came to an end super fast! Jimp & Jay then decided to go to gay bar with Katherine Tate or something (I’m trying to remember what they said but It’s not working) BUT what I do remember is they brought me back a sandwich to the hotel since they’re super kind and knew I hadn’t ate all day. Jay then wanted us to revise our presentation for the next day so we got it all right which was greeted to a flying sandwich, headed in his direction. This ended up making the war of the chicken & bacon sandwich and pretty much sums up our first day in London!

Matt Roszak letting us in to his world of Epic Battle Fantasy!

Matt Roszak letting us in to his world of Epic Battle Fantasy!

Day two (The real day one), this is where things actually happen. If you read the above paragraph, I’m not really sure why you did as it doesn’t really give you much, apart from maybe losing a few braincells to be honest.

I seriously loved our panel, on paper we knew it would work but not as well as we feel it did!

I seriously loved our panel, on paper we knew it would work but not as well as we feel it did!

To be honest I think day one went perfect, after every Mochi London I think we can’t get a better line up of developers and we just end up smashing the previous year I think. This year was definitely by favourite due to the sheer amount of information that was shared in the room, it’s something you really don’t get in any other event and at Mochi London it even goes that step further of the audience having discussions and being a part of it all throughout which is something that I think our Super Indie Panel took full advantage off and really fuelled some amazing and great topics between everyone in the audience.

Group shot after the event, at the pub!

Group shot after the event, at the pub!

Day one is honestly something I could write about for way too long, especially on each of the topics and developers on the day but what I really want to say is this turned out to be the best Mochi London in my eyes and if you’ve been to all of them, I’m sure you’d agree too!


Day two got upgraded like you wouldn’t believe!

Seriously day two got some mega DLC that you don’t even need to download, it’s just there, waiting for you instantly! The big change in Sunday was that we got away with our pub meetup, which although is how Mochi London started, we visit enough pubs throughout the weekend that kinda makes it okay! Instead of the pub meetup we hosted an ultra-cool GAME JAM! We even found an epic location to host the jam- a completely game-themed bar called Loading Bar (co-located with “MADD”), located in London’s Soho district. This place for perfect for it really and who doesn’t want to drink and make games?


Look at all those happy faces!

We decided to give people some flexibility in the game jam whilst still restricting it as it was only 10 hours, so we didn’t want to give people open ended themes that they could just go insane with and end up having nothing to show for it at the end of the day. We opted for an ‘instajam’, we gave the jammers three sets of two images to chose from (One giving a theme for the environment of the game and another for characters).

Gentleman Bridge Underwater Birds Desert Polar Bear













I’ve got to say we had a good amount turning out and this was my first time hosting the game jam (as for Mochi too!). I think we did learn a lot about it and moving forward we’re definitely going to be more prepared and host and even better game jam if we can! You can see what people made at the end of this article, they’re insanely cool! 😐


Cool stuff in the making!

Game Jam games! These are what you really want…

Before I show you the games, I want to say this is the first game jam I’ve ever ran and I think this rings true also for Mochi but blimey, I feel this actually ran so well and I’m proud of everyone for how it turned out. Seeing the enthusiasm from everyone and people share and show off their games with each other during the process was also brilliant.

This is how Jellyfish lover was born...

This is how Jellyfish lover was born…

If I was to do it again I definitely think that a lot more prep is needed as I turned up a little late and everyone was already sat down making games, I really wanted to kick off the day with pairing people up (If they didn’t have anyone, but this turned out well and I don’t think anyone was left out at all) and also wanted to remind people of the themes however since it wasn’t an insanely large crowd, I think that this did work well still, but yeah that’s what I’d change if I did it again.

More preparation! Saying all that though, it still turned out fantastic and by god, you lot are a creative bunch. Makes me proud to have come from ‘the flash roots’ no matter where technology is taking people to now, people are so bloody creative and no matter what platform people move to, it’s going to shine in whatever they do I think! *Tips off hat* Oh also, if you want to download one, thanks to the developers, click a picture and you’ll grab it! :)

Rob Donkin & John Donkin

Mr Monocles Exquisite Hats

This game is mad! Basically the objective is to get your rather gentlemanly bloke to his hat. He always seems to have lost it and for some reason it’s floating. HE’S A FUTURE GENTLEMAN WITH A LEVITATING HAT?! But to get this hat, you’re given a limited number of objects to drop (Candy canes, Donuts etc) and make a bridge out of them and climb up it to collect the hat. Definitely an awesome game and these guys didn’t even put in a full day as they had to leave early, so imagine what’d be done if they threw in a full day?


Mr Monocles Exquisite Hats

Twitters Rob Donkin John Donkin


Chris Jeffrey, James Pearmain, Jay Armstrong & Ruud van Boerdonk

Jellyfish Lover

To be honest, I don’t even know what to say about our team. It was just dragged up from the bowels of randomness to be honest, but it worked! So I actually didn’t have a laptop so I took the producer role (I did alright if I dare say so myself, I mean, Jellyfish Lover speaks for itself!) Also EA, I will not sell my soul to you, stop sending me emails trying to poach me, I don’t want to work for you, I’m better than that! Jellyfish Lover is ours! So yeah, I took producer role due to not having a laptop so that left Jimp to doodle some doodles and Jay to thrown some down code like a boss, thus making the Super Indie Pals, right?! WRONG! We had Ruud from Paralogic on board with us too as yet another producer. Christ, we turned a game jam in to some AAA studio with a hierarchy like the Illuminati. Jellyfish Lover is a multiplayer game that makes no sense really. The end. Okay, so basically you’re a bunch of birds battling it out to collect fish under the water and bring them back to the bird/jellyfish/thing to rack up points! It get’s a bit chaotic as it’s all on one keyboard and most keyboards don’t support that much input so buttons stop working haha, great fun!


Jellyfish Lover

Twitters Chris Jeffrey James Pearmain Jay Armstrong Ruud van Boerdonk


Danny Parker

Fighting polar bears VI: Desert Sands

Everything I’ve said about completely mental and chaotic gameplay is now thrown out the window. Danny is another one who didn’t even do a full day at the game jam due to other commitments and ending up knocking out this! I’ve never laughed so much whilst playing a fighting game! 😐 So this is a fighting game as I already stated and you chose between a polar bear & a scorpion. It’s a 2 player game and I was awesome with the polar bears super fast kicking move until I got owned by the scorpions range by Jay and the rest is history! This game is completely barmy and it’s exactly why I love the community surrounding flash as this is the type of stuff you’d see on Newgrounds back in the day! A MS-paint job of cutting up some stuff, trace some bitmaps, job done! Love it!


Fighting polar bears VI: Desert Sands

Twitters Danny Parker


Antony Cain

Scoff the Toff You’re just a little troll under a bridge, minding your own business whilst ‘toffs’ throw their discarded China tea cups and pipes at you. As any troll, you take it on the chin for a fair time, but there comes a time where you have to flip out and show them you’re not a troll that can just be walked all over. I mean, now you’re got a pretty bad ass collection of pipes and china too, so apart from cleaning your collection the only thing you can do is EAT THEM ALL! You’ve also got pretty stretchy arms too, I think it could be Dhalsim from Street fighter. Could this be the real Dhalsim?! He’s a troll!


Scoff the Toff

Twitters Antony Cain


Robin Baumgarten, Petri Autio, Liyi Zhang, Tom Williams

Bridge Brolly Brawl I’m going to start off this with saying this has to made in to a full version. So starting on that note, it’s fair to say I loved this game as only actually saw it at the end of the day! These chaps (apart from us) were the ones left at the end of the day and even requested more time, and it shines with their game, I had so much fun with it :) Basically it’s a multiplayer game based around a bunch of gentleman on a bridge, with umbrellas. You have to survive and bounce rain drops at your opponent. Warning, this game gets insanely competitive very quick and you could probably lose friends with it! This was the only Unity game to my knowledge too (One that was sent to me) so props to that as I’m really interested in Unity actually.


Bridge Brolly Brawl

Twitters Robin Baumgarten Petri Autio Liyi Zhang Tom Williams – I wasn’t given a twitter for Tom. TOM! Why don’t you have a twitter? This makes me sad. If you made a game but didn’t get the email asking to see it. You should still send it over to me using the contacts at the end of the article. I want to see more that was made from the day as I know there was! :)


I know you want them presentations. Right?

A Postmortem of Epic Battle Fantasy 4 by Matt Roszak from mochimedia

Icycle: On Thin Ice, A Postmortem by Reece Millidge from mochimedia

What’s New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos from mochimedia
Super Indie Panel from Super Indie Pals
So since this was a panel, we don’t have slides for this and we didn’t record so we don’t have anything from the day BUT we dedicated a whole Super Indie Pals episode to Mochi London which you can listen to below! :)

Coding without class from Danny Parker (NinjaKiwi)
Use right click/play to change slides.

The Indie Advantage from Tony Lavelle
Left click to change slides.

Do you have footage!?

I don’t even know why I put this here. Sadly, we didn’t record anything. It’s a bit of a nightmare to get decent quality footage of the event and it’s something we would love to do, just haven’t really.

Time to sum things up!

In short,  this year was absolutely unreal! After speaking with attendees,  people came away from the event with so much and definitely this is the best year yet! I’d like to say thanks to Ernesto & Colin for helping put the event together and also to Kongregate for sponsoring the event. But the biggest thanks to Mochi as a whole for making this all happen too. This year I met a load of cool people I’ve only spoke to over the internet and got to hang out with good friends again. It’s one of the things I’ll always say about the community, so many friendly and insanely intelligent people, you just don’t get it elsewhere! Anything you’d like to say about the event please let me know! Certain talks you like, what you’d like to see or even anything you weren’t really keen on! Throw them in your nearest bin, and by magic I’ll get them! No seriously, either throw me an email through or @ChrisJeffGames on twitter!

Ehem. So, Mochi 2014 anyone?

Space is Key @ PAX Prime!

You read it correctly, super exciting news!

So Space is Key is going to be at PAX Prime with the very fine folk at Playvue. You can check it out here

This is super cool news that it’ll be there for you to play, I’ve changed the build a little and you can post your scores to twitter fine now so if you’re going,  post your score and I’ll see it and tweet you back :)

It’s a huge shame I can’t fly out though as I’d loved to have been there and man the booth (It’s always amazing speaking with everyone and getting involved with you guys) but I’ve not been in the best of health and after an operation lately I’m sadly unable to head out! BUT if you’re going, you have to throw me a tweet at @ChrisJeffGames and let me know, I might give you a Space is Key iOS promotional code! Who knows.


Oh yes, Space is Key is at PAX Prime baby!

In other news though! I’ve finished ‘Above Average Guy’ and also another cheeky little project that I’m going to announce pretty soon as it’s got a sponsor now. But it’s really cool and I know you’ll love it.

Really excited that ‘Above Average Guy’ finally got completed as I actually benched this project months and months ago, probably late last year. And I feel super bad for benching it, but it was for cool stuff too, I promise. Regardless, it’s finished now so hopefully you guys can be playing it next month!

It's great to be 100% on it actually. Hopefully you'll all enjoy it as much as I have been making it when it launches!

It’s great to be 100% on it actually. Hopefully you’ll all enjoy it as much as I have been making it when it launches!

Over the weekend I also made a quick project with Skybase for Ludum Dare however with a tonne of other work on, it didn’t get finished, but it’s so close! SO, the plan is to polish and spice it up a little, then hopefully get it a release. At heart, this is a avoid and collect style game, coupled with some beautiful abstract art. The concept is you’re a square growing in to a rainbow, it makes sense…

It even has a name, that's how much we did. Sadly couldn't finish it in time for the competition though!

It even has a name, that’s how much we did. Sadly couldn’t finish it in time for the competition though!

As you can see, this little project is super abstract and I love how Skybase handled it. It's looking beautiful!

As you can see, this little project is super abstract and I love how Skybase handled it. It’s looking beautiful!

Psst, one final thing. Super Indie Pals is now on iTunes too, you should check us out and drop it a subscribe and listen to us! It’s fun times :)

Mochi London 2013 is on your doorstep!

Mochi London

It’s that time of the year again folks. Mochi London! Every year I’ve promised to try and make it bigger and better than the last one. And I think I’m already headed that way with some of these speakers!

To me, the best part of organising Mochi London is giving a voice to a lot of UK indies that don’t really talk at events much. It makes me smile when they get up there! Especially how the majority of them are super well known for their games.

So far (more to come!), the confirmed speakers I’ve got for the event are:

  • Tony Lavelle – @the_exp
  • Danny Parker – NinjaKiwi – @mono_eric3
  • Matt Roszac – Kupo707 – He doesn’t have twitter. Get him to join folks!
  • Chris Jeffrey –  ChrisJeff Games – @ChrisJeffGames
  • James Pearmain – Jimp – @Artjimp
  • Jay Armstrong –  Jay Armstrong Games – @Jaymaxarmstrong

Oh hey. The Super Indie Pals are on the list. I wonder why! Well you should wonder, we’re going to hold a live panel it seems. We haven’t nailed down our topics yet, but we’re going to keep stuff open to the audience too which should be fun.

We are changing up Day 2 this year with a game jam! We’ll meet up at Loading Bar, located in the Soho district, and spend the day making games. Space is key, I mean limited, so be sure to reserve your spot! I think instead of a usual pub meet up, a GameJam would cater to everyones creative juices flowing! I know when I step out of the room at the end of the event, I just want to make a game and get prototyping…

If this tickles your pickle, you should head over and register!

In case a few people who’ve been to previous events are wondering why there is a price tag on the event. In previous events, we’ve had high numbers sign up, but a pretty high drop off rate too, we think that if we’ve got a small tag on the event, this should weed out the unsure ones and hopefully allow more people who want to turn up… to turn up and have fun!

The recap of destiny! (GDC and FGS)



(From left, curving around the table) – Sudarmin (Toge), Me, Yowan (Juicy Beast), Jimp, Jay Armstrong, Dan McNeely, Kris (Toge), Dom (Juicy Beast). Great Chinese food, with even greater people!

I’m getting over the jet lag I think! But man, San Francisco was fun. If I could, I’d actually live out there. What a place!

So it was a trip for the Super Indie Pals – now best buddies (Jay Armstrong and Jimp). Hanging out with these guys was a blast! Everyone kept asking us if we’d known each other for long too which was pretty funny as we’d probably all been friends since Mochi London 2013 (Me and Jay knew each other before hand though, we adopted Jimp I guess).

After a huge 16 hour flight was FGS! I wouldn’t say we were jet lagged much, just bloody tired. But we made it early!

So Sunday was FGS. What a day this was. After I got there, I felt like I’d missed out on so much from not attending the previous ones. If you didn’t go, you should check out the recordings, now!

Jay won the Most creative game award in the Mochis for Super Adventure Pals. How awesome is that?! But despite what Jay and Jimp say, I was the real winner…. I totally didn’t steal Jays award and put my own stickers on, I promise! (I’m bad a lying).



I’ve really got to say thanks to the Kongregate team for letting us hang in their offices and drink their beer a ton too. I think we were there three times! Really cool people to hang out with, and I have office envy too (Same with Mochi, I want your office).

What I loved most was twitter. The great thing about GDC and FGS was that everyone was all in the same place and everyone used twitter – this is a recipe for big meetups, everyday. It happened too! We ended up with Myself, Jay Armstrong, Jimp, Joey Betz, Con Artist Team, Colin and Steve from Mochimedia, Toge Productions lads, John Cooney and some of the Kongregate team, John from Notdoppler, Anya from Addicting Games, Brad Bourne and probably more that I can’t think of. We had a crew and we used it! What I remember the most is over dinner, John mentioning that we had the cream of the crop of the flash industry, right here under one roof. Which is pretty insane really! We hung out with the Juicy Beast guys (Yowan and Dom), The FGL team, Daniel Stradwick (Monsters Den) and also Simon from Berzerk studio.

Anya took us to see the lightshow at the Bay Bridge! (From left to right) Jay Armstrong, Jimp, Me, Anya (AddictingGames), Sudarmin (Toge), Kris (Toge), John (Notdoppler).

Anya took us to see the lightshow at the Bay Bridge!
(From left to right) Jay Armstrong, Jimp, Me, Anya (AddictingGames), Sudarmin (Toge), Kris (Toge), John (Notdoppler).

But along with meeting all of the above, it was awesome to hang out with Daniel McNeely from Armor as it’s always been emails we’ve worked over and it’s great to put a face to the name and really get on with them – making it a mission next year to visit them out in Orange County!

We also got to go to Alcatraz on the Tuesday too, thanks to Chris from FGL for that too as it was great fun! We were looking after the Gardens by ripping up and chopping some plant (I have no idea) that Seagulls nest in. Jimp and I were the chumps that stood and choped the big leaves into little leaves, whilst Anya and Jay threw a ton of plants at us. After we got to do the audio tour of Alcatraz and see some of the cells and stuff – which was awesome, you have to do it!

Once GDC wound down, we decided to explore! We rented bikes and headed over the Golden Gate bridge to Sausalito. I fell in a prickly bush and had people laugh at me which was fun, BUT, chump of the month goes to Jimp for going over his handlebars and scaring a Mexican couple. Bravo!

Biking the Golden gate was amazing! This photo really does it no justice either...

Biking the Golden gate was amazing! This photo really does it no justice either…

All in all, I want to live in San Francisco now and if you live there, I’m jealous of you. Lets swap?

Was it worth it?

‘I’m not reading this huge ass article that you’re about to write, you cheeky british chump!’ version = YES!

With that aside, I know you’re wanting to read this (You better)! So before I left for GDC, A lot of people were saying they’re probably not going to make it as they can’t afford it or they don’t think it’ll really be worth it.

The first answer is cool, I mean yeah it’s definitely going to knock you back a bit in terms of finances, but you can totally make the trip without absolutely destroying your bank, you know this too.

From a business and networking point of view, it’s completely worth it I feel. Personally, I might not have made it out if FGS (Flash Gaming Summit) wasn’t on purely because it’s completely targeting the industry I’m actively in (Flash Games) so I knew that everyone I’m going to meet is pretty much making flash games, wanting to, or in some other way involved. However GDC isn’t so much, it’s a lot more wider but it doesn’t mean you can’t get a lot out of it either.

Independent Games Summit Pass let me down though. A lot of the larger talks and ones that seemed really interesting weren’t covered on this (I kinda knew this before – but I didn’t think it’d be that much of a pain). I was wrong, I think we made like 4 talks in totally, which is pretty sucky. But a few we tried to go in we got turned away due to our passes (even when our pass was listed) too, so I think next year It’d be best getting an access-all pass so I can see everything I want too and to also watch them online after (Which the Indie pass totally didn’t do).

We got to hang around the GDC area and the Expo (Probably the best part of the Indie pass if you miss out on the first two days of the summit like we did!). And we also got denied coffee because we had an indie pass!

Was it worth it? Of course!

Definitely the bets trip I’ve been on.

(If you’ve made it this far, tell me on twitter @ChrisJeffGames and I’ll owe you a cookie!)


Sudarmin (Toge) and myself. I’m so photogenic!

GDC/FGS and not so secret super cool podcast!

gdc13_logo FGS



That’s right! I’m at FGS5 and GDC13 in March. If you’re going and want to meet up throw me a message on the contact, always up for meeting fellow developers or publishers/sponsors. If I’ve worked with you, it’ll be even better to put a face to a name! :)

I don’t bite! Honestly.

It’s going to be really cool as I’ve never actually been to the States before but wanted to so TICK! That’s off the list. I’m heading over with Jay Armstrong (Doubt you’d know him, he made Super Adventure pals) and JIMP (Really doubt you’ve heard of Sushi Cat), so that alone is a concoction of mayhem, we’re going to make a good holiday of it by not drinking, no parties and just staying in our hotel for the 10 days.

I’m a bad liar, that’s definitely not going to happen!  We’re even make a game on the way there. PlaneJam style!

Super indie pals

I knew I had to do the art for the website. I mean, I’m super talented at drawing (I ABSOLUTELY SUCK! HELP ME)

A podcast?!

I heard you’re making a podcast though, Chris? HOW DO YOU KNOW! That was a secret.

Seriously though it’s been something on my mind for a while and I think we can really nail it, so I pitched the idea to James and Jay. The ball has already started rolling and we’re looking at launching our first episode of the podcast once we’re back from San Francisco. It’s going to be called ‘Super Indie Pals’ purely because I hate the name of ‘Super Indie Pals’ and thought it needed to be stolen. Seriously, it’s a great name and it describes us all as a group. It’s a good nod to Jay too 😉

So the whole idea is to talk about games we’re playing, tips and tricks, a load of talk about game development cycles, what we’re currently working on or doing that’ll hopefully be of interest to everyone. My plan is to also try and get someone from the industry involved every episode to ask them a bunch of questions too. I’m really excited about this venture and can’t wait to show you guys.

Did I mentioned our beloved Waterflame is doing the jingle too?! I’d listen just for that to be honest.

Platcore stuff!

Psssssst. Did you see Platcore go live on Miniclip this week? If not, you should check it out. This is really cool and in relation to my last post, it’s kind of a proud feeling in my career to get something of mine on their due to me living on that site as a kid!


It went live on Miniclip. Show it some love!