Archive for the ‘Games’ Category


Above Average Guy is out now!

24 Dec 13

 

Japanese game shows are what it’s all about!

So Above Average Guy finally saw it’s release on Friday with the fine chap over at Armor Games. Absolutely love those guys but I think I may love this game a little more (Sorry!)

If you’ve been following me you know I actually started this game last year but with tonnes of other stuff getting in the way I actually had to shelve it which sucks, shelving any project really sucks. So it was awesome to get it finished up and show it off to you guys! It was an insanely fun game to make and design as Japanese culture has always amazed me a bit, same with game shows over there and how things seem to be a little crazy so making a game around that concept just fell hand in hand with stupidity to be honest! And it’s always a pleasure to work with NCH as per usual, same with Waterflame who made an absolutely bitchin’ soundtrack. Seriously, it’s something I’ve listened to waaaaay to much myself trust me! Going to also try and get that soundtrack a public release so you guys can download it :)

I can get around a 7 minute run usually with 1 death and SSS score. What can do you?

You can play it on here on the games section or hit up http://armorgames.com/play/15785/above-average-guy to play it on Armor.

 

Want a free holiday in hell?

02 Oct 13
Hellz

Watch out, it’ll burn your pixels!

 

It’s here guys! This is something I kept under wraps for a little bit but was super excited to let it out the bag. It launched with Nickelodeon Addicting Games on Friday so it’s still fresh, grab it whilst it’s hot!

“Space is Key Hell won’t send you to Hell, but it’ll probably send a lot of keyboards there. It’s hella hard. Try to master Satan’s spacebar in this diabolical sequel to the classic Space is Key.”

So this time I introduced some major changes to the game and put in two name gameplay mechanics. I’m not going to spoil it but at level 6 and level 11, expect something very new and very evil ;)

On a final note, I answered some questions with Addicting Games, they were fun!

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Addicting Games Interview

How did you come up with the concept for Space is Key?

Space is Key actually came around while I was trying to sleep, somehow. I couldn’t sleep one night and had this little idea of a block moving down a level and jumping over obstacles — really simple stuff. So I just booted the laptop up and threw it together, and it kind of just evolved into how it is now due to my inability to draw at all. I wanted the art to work well but to be something I could actually pull off. The game is inspired by an old Flash game I used to play when I was a kid in school called City Jumper, too! Go play it. It was awesome.

Why did you set this sequel in Hell?

In Space is Key 2, I took the players down to Hell for a few levels and a cup of tea. After I listened to what people thought, it completely made sense that if I was ever going to make another Space is Key that it’d have to be tougher and set in Hell. It’s nice and toasty, though. I mean, at least they don’t have to worry about the cold!

What is the hero’s backstory?  How did he wind up in Hell?

You’re a fierce warrior, hell bent on getting revenge on your evil twin brother who kidnapped your princess and is hiding her in one of his towers….in hell! Nah, not really. You’re a block, jumping over stuff for no reason at all, sadly. But that other story sounded pretty good, so I think we should just pretend that’s the story!

How many keyboards did you break while playing this?

I’ve got keyboards on top of keyboards on backorder. Making a version of Space is Key costs so much just in keyboards alone!

What’s your best score?

Oh yeah, are you wanting a competition!? I think I can usually get around the 50 mark. It’s bad compared to some people out there. YES, YOU! You’ve got mad skills.

Do you have any tips for players?

I’ve got three tips I feel I need to share: Concentrate, memorize and pray. That’ll usually help, especially praying!

Are you working on any games now?

I’ve actually got a few things in the pipeline! If you follow my blog or Twitter, I generally throw sneaky pictures around there. I’m working on a puzzle/platformer called “Above Average Guy” and also a brawler set in the mean streets where you’re fighting possessed electronics called There Goes the TV. Oh, I forgot, I’m also working on a game with my good pal Jimp. However, we’re not saying an awful lot on it, but I think there’s a pic on my Twitter, too! @ChrisJeffGames

Fill in the Blank: My personal Hell would be _________.

I was going to say something stupid, but I won’t. I think not being able to express myself through developing games. It’d be hell not making games, I think! Aside from that, eating celery forever would be pure hell! There, I said something stupid too.  ;)

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On a cheeky last note, check this out! This is something I’m working on with Jimp! :)

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Check out his beard, what a legend!

Space is Key @ PAX Prime!

27 Aug 13

You read it correctly, super exciting news!

So Space is Key is going to be at PAX Prime with the very fine folk at Playvue. You can check it out here http://pax.playvue.com/

This is super cool news that it’ll be there for you to play, I’ve changed the build a little and you can post your scores to twitter fine now so if you’re going,  post your score and I’ll see it and tweet you back :)

It’s a huge shame I can’t fly out though as I’d loved to have been there and man the booth (It’s always amazing speaking with everyone and getting involved with you guys) but I’ve not been in the best of health and after an operation lately I’m sadly unable to head out! BUT if you’re going, you have to throw me a tweet at @ChrisJeffGames and let me know, I might give you a Space is Key iOS promotional code! Who knows.

Paxness

Oh yes, Space is Key is at PAX Prime baby!

In other news though! I’ve finished ‘Above Average Guy’ and also another cheeky little project that I’m going to announce pretty soon as it’s got a sponsor now. But it’s really cool and I know you’ll love it.

Really excited that ‘Above Average Guy’ finally got completed as I actually benched this project months and months ago, probably late last year. And I feel super bad for benching it, but it was for cool stuff too, I promise. Regardless, it’s finished now so hopefully you guys can be playing it next month!

It's great to be 100% on it actually. Hopefully you'll all enjoy it as much as I have been making it when it launches!

It’s great to be 100% on it actually. Hopefully you’ll all enjoy it as much as I have been making it when it launches!

Over the weekend I also made a quick project with Skybase for Ludum Dare however with a tonne of other work on, it didn’t get finished, but it’s so close! SO, the plan is to polish and spice it up a little, then hopefully get it a release. At heart, this is a avoid and collect style game, coupled with some beautiful abstract art. The concept is you’re a square growing in to a rainbow, it makes sense…

It even has a name, that's how much we did. Sadly couldn't finish it in time for the competition though!

It even has a name, that’s how much we did. Sadly couldn’t finish it in time for the competition though!

As you can see, this little project is super abstract and I love how Skybase handled it. It's looking beautiful!

As you can see, this little project is super abstract and I love how Skybase handled it. It’s looking beautiful!

Psst, one final thing. Super Indie Pals is now on iTunes too, you should check us out and drop it a subscribe and listen to us! It’s fun times :)

Space is Key is free until 3rd July

26 Jun 13

The new Space is Key will be free until July 3rd 2013! Grab it whilst you can folks!

Sadly I can’t have a sale on Google Play (No idea why, I think it’s stupid). So sadly it’s full price! So don’t think I’m forgetting as I’m an Android user too :)

Hit up www.spaceiskey.com and choose your poison!

Who doesn’t like freeeeeee stuff?!

Sitepromo

Space is Key now on Google Play, Amazon App Store!

26 Jun 13

Hey guys. A quick update for me to release something that has been a big part of me for a bit. Space is Key is now hitting Android via Google Play (Coming to Samsung Store very soon too) as well as the Amazon App Store for you kindle goodness! AWWWW YEAH!

I’ll keep this short, but yeah I’m really excited to get this out the door :)

Sitepromo

 

But chris. What have you done to the app now?!

- Now using Adobe AIR! – Which means I’m finally targeting Android!

- All of Space is Key 2 levels (That’s an extra 58 levels)

- A whole new “hell mode” which is a challenge mode consisting of levels to drive you to the edge! (First challenge has 30 levels. Will be more challenges coming soon too!).

- Universal. Get once and download on your phone or tablet with out the need for extra versions!

- Bug fixes. Most of the bugs on 1.0 were due to me not knowing Objective-c well at all, so these should all be wiped out!

- No Game Center. Sadly removing this due to leaderboards full of cheats and I have no way to control this but I’ll add Achievements in a later update!

- 131 levels of action packed gameplay now!

- A whole new “hell mode” which is a challenge mode consisting of levels to drive you to the edge! Which will be updated with more in the future.

Do you have the pixels to challenge hell?

Check out more at http://www.spaceiskey.com to choose your device and support the game! I’ll love you :)

Page updates!

18 Apr 13

Just to let you guys know, since I’m pretty much at the end of development for both ‘There goes the TV’ and ‘Above Average Guy’.

I’ve updated their pages on here and filled them with screenshots and explained what the games actually are.

Two games, one image!

Two games, one image!

You should check them out, it’s fun!

Above Average Guy page

There goes the TV page

GDC/FGS and not so secret super cool podcast!

22 Feb 13

gdc13_logo FGS

 

GDC & FGS!

That’s right! I’m at FGS5 and GDC13 in March. If you’re going and want to meet up throw me a message on the contact, always up for meeting fellow developers or publishers/sponsors. If I’ve worked with you, it’ll be even better to put a face to a name! :)

I don’t bite! Honestly.

It’s going to be really cool as I’ve never actually been to the States before but wanted to so TICK! That’s off the list. I’m heading over with Jay Armstrong (Doubt you’d know him, he made Super Adventure pals) and JIMP (Really doubt you’ve heard of Sushi Cat), so that alone is a concoction of mayhem, we’re going to make a good holiday of it by not drinking, no parties and just staying in our hotel for the 10 days.

I’m a bad liar, that’s definitely not going to happen!  We’re even make a game on the way there. PlaneJam style!

Super indie pals

I knew I had to do the art for the website. I mean, I’m super talented at drawing (I ABSOLUTELY SUCK! HELP ME)

A podcast?!

I heard you’re making a podcast though, Chris? HOW DO YOU KNOW! That was a secret.

Seriously though it’s been something on my mind for a while and I think we can really nail it, so I pitched the idea to James and Jay. The ball has already started rolling and we’re looking at launching our first episode of the podcast once we’re back from San Francisco. It’s going to be called ‘Super Indie Pals’ purely because I hate the name of ‘Super Indie Pals’ and thought it needed to be stolen. Seriously, it’s a great name and it describes us all as a group. It’s a good nod to Jay too ;)

So the whole idea is to talk about games we’re playing, tips and tricks, a load of talk about game development cycles, what we’re currently working on or doing that’ll hopefully be of interest to everyone. My plan is to also try and get someone from the industry involved every episode to ask them a bunch of questions too. I’m really excited about this venture and can’t wait to show you guys.

Did I mentioned our beloved Waterflame is doing the jingle too?! I’d listen just for that to be honest.

Platcore stuff!

Psssssst. Did you see Platcore go live on Miniclip this week? If not, you should check it out. This is really cool and in relation to my last post, it’s kind of a proud feeling in my career to get something of mine on their due to me living on that site as a kid!

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It went live on Miniclip. Show it some love!

End of the world? Make a game!

03 Feb 13

After being on Google Hangouts with Alex and Skybase back in december, I had a bit of an idea after we spoke about the end of the world. Surely the end of the world couldn’t happen on Friday anyway, I want sushi on Sunday and I can’t be missing that! (Totally didn’t miss it either!)

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From the get go. We knew this bloke was up for the job!

So, what if it is the end of the world? It’s probably best to make a game about it, right? BINGO!

I totally didn’t believe in it, it’s ludicrous to be honest. So we thought we’d go along with the ‘ludicrous’ theme and imagine if something completely out of the bloom would happen. You know, like if you TV stood up and growled at you or even your fridge growing arms and chasing after you. It’s probably as likely to happen as the end of the world so why not!

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Now this is what I mean about something ludicrous. This makes no sense; JUST THE WAY I LIKE IT!

After brain storming some stupid ideas I thought I’d be best to go with a mini brawler kind of game, especially since it’s not something I’ve ever done but absolutely loved since the Sega Megadrive.

So this idea has been in developed since the end of December and it’s really came quite a way, pretty fast too! I’d say I’m mostly done with the whole game apart from starting to balance out the gameplay but this is definitely something that should be out by the end of the month so I can start fixing some bugs in Above Average Guy and get that baby launched!

This was initially supposed to be a GameJam style game and done within a week MAX. But once we missed the deadline, we started to just start pumping tons of cool stuff into this game and really expand it into a fully fledged game just instead of a little laugh.

Traps

Brawler with a hint of lime. By lime, I mean strategy. I didn’t really mean lime.

The game itself as a brawler was pretty fun but for some reason Alex decided we needed more. So we ended up putting five ‘deployables’ which you buy when the wave is clear and also deploy them on a clear wave before it starts up. This rage from kick ass sentry guns to bear traps that clasp enemies and not let them go. Seriously, beating up a fridge that can’t move seems to be pretty relaxing!

The game so far has three shops being a pet shop, an upgrade shop and a deployable weapon shop. These are the dodgy guys who sell you the goods. Are they brothers or the same person? I really have no idea!

Shopkeepers

Brothers or the same bloke?

If you follow me on twitter you’ll know I usually ramble about this daily too and post the odd screenshot of what I’m doing. So If you’re into that hit up @ChrisJeffGames

We also decided to call the game ‘There goes the TV’. You heard it here! ;)

Christmas wrap up!

24 Dec 12

Wow, it’s been a year already! I can’t believe it.

It’s really been an eventful year for me this year I’d say – let’s round it up!

  • Finalist at the Mochi Awards for Space is Key (Action category).
  • Released Space is Key 2
  • Released Platcore.
  • Released They Took Her – Won Mochi 60 second competition with it.
  • Successfully ran Mochi London 2012 (Was beyond words, amazing event!)
  • Ported Space is Key to AIR and included Space is Key 2 in with the mobile version (Unreleased).
  • Developed Above Average Guy (Unreleased, polishing at the moment!)

And to wrap it up I’m developing a quick brawler game too. If you’ve not seen anything, feast your eyes on this!

Super sneaky peak at the new brawler

Super sneaky peak at the new brawler

All in all, I think it’s been a great year and I really want to double what I’ve done this year and make 2013 even better. So thank you all for the support and I wish you the best Christmas ever! All the best :)

Ho ho ho!

December recap!

06 Dec 12

I think I’ll start doing these every few months as these are a good way to sum up everything I’m doing to be honest! I generally only blog when I’ve made good progress with a project and I’ve always got other things on the go so here it is!

Above Average Guy

So this project as you’ll probably know is coming along brilliant! Currently it’s pretty much done, all levels have been designed, there are like 40 levels which are essentially micro-puzzles with a badass boss who is a nightmare unless you work out his pattern. So talking about bosses, I’ve seen a lot of bosses over the year that are random and it seems to be a little about skill but mostly luck. I’ve just done things how they used to be, how I grew up with, which is all pattern. If you figure out the bosses pattern, you’ll be able to kill him pretty fast. I think this is how most bosses should be done, it’s fun figuring out what he does and how he reacts I personally think!

The boss has been pretty glued in to how I wanted it, but his environment wasn’t. This is the final environment for the boss!

Above Average Guy is in it’s final steps as I said then, really hoping to tie this up within a week, as it’s mostly just bug fixes. Everything runs great! A little polish on gameplay and it’ll be all good. I’ll probably end up releasing a trailer for it like I usually do, and MAYBE pretty soon I’ll post up the intro animation to the game which I absolutely love. Alex (NCH) done an amazing job with this and it sets the scene to the game so well!

 

Space is Key Android + Space is Key iOS/Android 1.1 update

If you follow Space is Key mobile version you’ll know that I’ve been porting it all over AIR so It can be used on both Android/iOS. This is great news, cause’ I’ve really been wanting to get an Android version out this year but never got around to it, so with AIR I’m just killing a load of birds with a massive shotgun. S0 at the moment this is also pretty much done! It’s been fully tested on a few Android devices (Galaxy S2,S3, Nexus 7, HTC EVO 3D) and a few I can’t remember their names. To point out! The builds are universal, so it’ll work on any size screen (Tablets or phones), which I think is pretty cool!

It’s the iOS build that’s taking a little bit longer than I thought, doing a bit of optimisation with it and after a long mess on with iTunes connect and the whole certificate process with Adobe AIR, I think it’s finally cleared up! So this really shouldn’t be long either.

I showed this off before but the new titlescreen rocking Space is key 2 and Hell! 

New project!

So currently this project isn’t named. Even though I usually try and tie up a name really quick, nothing is set in stone yet. So this is another game I’m teaming up with Alex on and it’s going to be a side-scrolling, survival/defense kind of game. Have that short genres! In essesence you’re a dude based in a forest and the unknown is attacking you, it’s a wave based game and you’re blowing the crap out of things to stay alive!

It’s still pretty early on, I’ve done a lot of the games logic and engine and Alex is mainly plodding on with making it all look pretty. BUT, here’s an exclusive little peak! :)

A peak at the new game I’m working on! As you can see, it’s a pretty dark game. I wonder what you’re surviving against?! It’s not zombies!

It’s always good to be working on a few things at once I feel, really gives fresh perspectives to how you’re doing things and not just lost in a single game. So that’s it really! I’ll update you guys more when I have more to say :)

Also if you haven’t voted for Platcore and Space is Key for a Mochi award. I’d really love you if you did! Seriously, you’ll have my love, internet style! Thanks guys! :) Click me to vote

Did you know Space is Key is on mobile?

Sitepromo