Archive for the ‘Games’ Category


Page updates!

18 Apr 13

Just to let you guys know, since I’m pretty much at the end of development for both ‘There goes the TV’ and ‘Above Average Guy’.

I’ve updated their pages on here and filled them with screenshots and explained what the games actually are.

Two games, one image!

Two games, one image!

You should check them out, it’s fun!

Above Average Guy page

There goes the TV page

GDC/FGS and not so secret super cool podcast!

22 Feb 13

gdc13_logo FGS

 

GDC & FGS!

That’s right! I’m at FGS5 and GDC13 in March. If you’re going and want to meet up throw me a message on the contact, always up for meeting fellow developers or publishers/sponsors. If I’ve worked with you, it’ll be even better to put a face to a name! :)

I don’t bite! Honestly.

It’s going to be really cool as I’ve never actually been to the States before but wanted to so TICK! That’s off the list. I’m heading over with Jay Armstrong (Doubt you’d know him, he made Super Adventure pals) and JIMP (Really doubt you’ve heard of Sushi Cat), so that alone is a concoction of mayhem, we’re going to make a good holiday of it by not drinking, no parties and just staying in our hotel for the 10 days.

I’m a bad liar, that’s definitely not going to happen!  We’re even make a game on the way there. PlaneJam style!

Super indie pals

I knew I had to do the art for the website. I mean, I’m super talented at drawing (I ABSOLUTELY SUCK! HELP ME)

A podcast?!

I heard you’re making a podcast though, Chris? HOW DO YOU KNOW! That was a secret.

Seriously though it’s been something on my mind for a while and I think we can really nail it, so I pitched the idea to James and Jay. The ball has already started rolling and we’re looking at launching our first episode of the podcast once we’re back from San Francisco. It’s going to be called ‘Super Indie Pals’ purely because I hate the name of ‘Super Indie Pals’ and thought it needed to be stolen. Seriously, it’s a great name and it describes us all as a group. It’s a good nod to Jay too ;)

So the whole idea is to talk about games we’re playing, tips and tricks, a load of talk about game development cycles, what we’re currently working on or doing that’ll hopefully be of interest to everyone. My plan is to also try and get someone from the industry involved every episode to ask them a bunch of questions too. I’m really excited about this venture and can’t wait to show you guys.

Did I mentioned our beloved Waterflame is doing the jingle too?! I’d listen just for that to be honest.

Platcore stuff!

Psssssst. Did you see Platcore go live on Miniclip this week? If not, you should check it out. This is really cool and in relation to my last post, it’s kind of a proud feeling in my career to get something of mine on their due to me living on that site as a kid!

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It went live on Miniclip. Show it some love!

End of the world? Make a game!

03 Feb 13

After being on Google Hangouts with Alex and Skybase back in december, I had a bit of an idea after we spoke about the end of the world. Surely the end of the world couldn’t happen on Friday anyway, I want sushi on Sunday and I can’t be missing that! (Totally didn’t miss it either!)

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From the get go. We knew this bloke was up for the job!

So, what if it is the end of the world? It’s probably best to make a game about it, right? BINGO!

I totally didn’t believe in it, it’s ludicrous to be honest. So we thought we’d go along with the ‘ludicrous’ theme and imagine if something completely out of the bloom would happen. You know, like if you TV stood up and growled at you or even your fridge growing arms and chasing after you. It’s probably as likely to happen as the end of the world so why not!

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Now this is what I mean about something ludicrous. This makes no sense; JUST THE WAY I LIKE IT!

After brain storming some stupid ideas I thought I’d be best to go with a mini brawler kind of game, especially since it’s not something I’ve ever done but absolutely loved since the Sega Megadrive.

So this idea has been in developed since the end of December and it’s really came quite a way, pretty fast too! I’d say I’m mostly done with the whole game apart from starting to balance out the gameplay but this is definitely something that should be out by the end of the month so I can start fixing some bugs in Above Average Guy and get that baby launched!

This was initially supposed to be a GameJam style game and done within a week MAX. But once we missed the deadline, we started to just start pumping tons of cool stuff into this game and really expand it into a fully fledged game just instead of a little laugh.

Traps

Brawler with a hint of lime. By lime, I mean strategy. I didn’t really mean lime.

The game itself as a brawler was pretty fun but for some reason Alex decided we needed more. So we ended up putting five ‘deployables’ which you buy when the wave is clear and also deploy them on a clear wave before it starts up. This rage from kick ass sentry guns to bear traps that clasp enemies and not let them go. Seriously, beating up a fridge that can’t move seems to be pretty relaxing!

The game so far has three shops being a pet shop, an upgrade shop and a deployable weapon shop. These are the dodgy guys who sell you the goods. Are they brothers or the same person? I really have no idea!

Shopkeepers

Brothers or the same bloke?

If you follow me on twitter you’ll know I usually ramble about this daily too and post the odd screenshot of what I’m doing. So If you’re into that hit up @ChrisJeffGames

We also decided to call the game ‘There goes the TV’. You heard it here! ;)

Christmas wrap up!

24 Dec 12

Wow, it’s been a year already! I can’t believe it.

It’s really been an eventful year for me this year I’d say – let’s round it up!

  • Finalist at the Mochi Awards for Space is Key (Action category).
  • Released Space is Key 2
  • Released Platcore.
  • Released They Took Her – Won Mochi 60 second competition with it.
  • Successfully ran Mochi London 2012 (Was beyond words, amazing event!)
  • Ported Space is Key to AIR and included Space is Key 2 in with the mobile version (Unreleased).
  • Developed Above Average Guy (Unreleased, polishing at the moment!)

And to wrap it up I’m developing a quick brawler game too. If you’ve not seen anything, feast your eyes on this!

Super sneaky peak at the new brawler

Super sneaky peak at the new brawler

All in all, I think it’s been a great year and I really want to double what I’ve done this year and make 2013 even better. So thank you all for the support and I wish you the best Christmas ever! All the best :)

Ho ho ho!

December recap!

06 Dec 12

I think I’ll start doing these every few months as these are a good way to sum up everything I’m doing to be honest! I generally only blog when I’ve made good progress with a project and I’ve always got other things on the go so here it is!

Above Average Guy

So this project as you’ll probably know is coming along brilliant! Currently it’s pretty much done, all levels have been designed, there are like 40 levels which are essentially micro-puzzles with a badass boss who is a nightmare unless you work out his pattern. So talking about bosses, I’ve seen a lot of bosses over the year that are random and it seems to be a little about skill but mostly luck. I’ve just done things how they used to be, how I grew up with, which is all pattern. If you figure out the bosses pattern, you’ll be able to kill him pretty fast. I think this is how most bosses should be done, it’s fun figuring out what he does and how he reacts I personally think!

The boss has been pretty glued in to how I wanted it, but his environment wasn’t. This is the final environment for the boss!

Above Average Guy is in it’s final steps as I said then, really hoping to tie this up within a week, as it’s mostly just bug fixes. Everything runs great! A little polish on gameplay and it’ll be all good. I’ll probably end up releasing a trailer for it like I usually do, and MAYBE pretty soon I’ll post up the intro animation to the game which I absolutely love. Alex (NCH) done an amazing job with this and it sets the scene to the game so well!

 

Space is Key Android + Space is Key iOS/Android 1.1 update

If you follow Space is Key mobile version you’ll know that I’ve been porting it all over AIR so It can be used on both Android/iOS. This is great news, cause’ I’ve really been wanting to get an Android version out this year but never got around to it, so with AIR I’m just killing a load of birds with a massive shotgun. S0 at the moment this is also pretty much done! It’s been fully tested on a few Android devices (Galaxy S2,S3, Nexus 7, HTC EVO 3D) and a few I can’t remember their names. To point out! The builds are universal, so it’ll work on any size screen (Tablets or phones), which I think is pretty cool!

It’s the iOS build that’s taking a little bit longer than I thought, doing a bit of optimisation with it and after a long mess on with iTunes connect and the whole certificate process with Adobe AIR, I think it’s finally cleared up! So this really shouldn’t be long either.

I showed this off before but the new titlescreen rocking Space is key 2 and Hell! 

New project!

So currently this project isn’t named. Even though I usually try and tie up a name really quick, nothing is set in stone yet. So this is another game I’m teaming up with Alex on and it’s going to be a side-scrolling, survival/defense kind of game. Have that short genres! In essesence you’re a dude based in a forest and the unknown is attacking you, it’s a wave based game and you’re blowing the crap out of things to stay alive!

It’s still pretty early on, I’ve done a lot of the games logic and engine and Alex is mainly plodding on with making it all look pretty. BUT, here’s an exclusive little peak! :)

A peak at the new game I’m working on! As you can see, it’s a pretty dark game. I wonder what you’re surviving against?! It’s not zombies!

It’s always good to be working on a few things at once I feel, really gives fresh perspectives to how you’re doing things and not just lost in a single game. So that’s it really! I’ll update you guys more when I have more to say :)

Also if you haven’t voted for Platcore and Space is Key for a Mochi award. I’d really love you if you did! Seriously, you’ll have my love, internet style! Thanks guys! :) Click me to vote

Space is Key iOS/Android update!

19 Nov 12

I thought it’d be good to blog a little about what I’m currently doing and what’s happening with Space is Key mobile!

As some of you guys know from Spaceiskey.com. Space is Key is coming to Android! (Let me get a WAHOO!)

What is happening Chris?

So what I’ve been doing is porting it to AS3 and optimising some stuff so I can use AIR. Which, by the way is running so so good. The initial plan was just to do this for Android, but I thought why not update the iOS build too?!

Doing that is all cool BUT I’ve went one level up from that. I’ve toyed with the idea for months after I initially launched Space is Key iOS but I didn’t have my own Mac so I kinda pushed it aside. Now, this isn’t the case with AIR!

Space is Key 2 AND a new section called ‘hell levels’ which is tough levels, is now in Space is Key mobile 1.1. This seriously means lots of levels for you guys, and for everyone who bought the iOS version, it’s going to be a free update! In fact  over all platforms, these levels won’t be charged for. I’m feeling kind :)

OH! And if you own an iPad. All you have to do is buy this App once (I think the same will apply for Android, not sure if it’s the same as iOS though). But it’s universal, it’ll auto-scale to your resolution so no need to buy it on your phone then your tablet!

The menu got a little touch-up too with all the new stuff :)

As for a release date, I’m really not sure as I’ve got a few projects on the go. I was really hoping to launch this month (November), I may still make it though but I’ve also been having some trouble with mobile provisioning stuff on the iPhone. I’ll post up when I’ve fully finished the game and it’s in the hands of Apple/Google but I tweet on twitter too so follow me there @ChrisJeffGames

The new addition to Space is Key mobile versions!

TL;DR

  • Now using Adobe AIR!
  • Space is Key is hitting Android soon!
  • Space is Key iOS will now be a universal app! Both iPad and iPhone support.
  • We may be hitting Blackberry Playbook but I’ve got nothing to test with, so I’m doubting it very soon!
  • 1.1 will be launching the same time on iOS/Android = All Space is Key 2 levels included!
  • Release date is super soon, might be November 2012, if not a little after that. Too hard to say!

That’s it folks! Just wanted to clear it all up too as I’ve had a few questions about it :)

 

The Mochi’s 2013!

11 Nov 12

It’s that time of the year guys! Nominations for the Mochis at Flash Gaming Summit. We got SO close last year and Space is Key made the final three for best action game of 2011. I can’t even say how much this would mean to me. Let’s do this for 2012 guys, we can do it!

Head over to http://www.flashgamingsummit.com/awards.html

You can vote for BOTH Space is Key 2 and Platcore – here are links to the games too:

http://chris-jeff.com/games/spaceiskey2

http://chris-jeff.com/games/platcore

Since Space is Key 2 also hitting iOS/Android and Blackberry this year (http://www.spaceiskey.com) we qualify for ‘Best Cross-Platform‘ and let’s hit ‘Best Action‘ the same as last year! Come on guys, I know it takes a few minutes to vote but you can do it, means so much, we can do this one! You guys rock!!!

Not just iOS anymore!

22 Sep 12

For those that follow me on twitter and what not. You’d already know this! So AIR at this point is now a feasible method, I mean when I first developed Space is Key for the iPhone it wasn’t really up to scratch so I went the native route. Now though, it’s really packing a punch! So what I thought about (When I think about stuff, it usually ends up getting done anyway) is to port over Space is Key iOS over to AIR. I mean, I’d feel more at home in Flash than in Objective-C anyway so it’s a no brainer.

After a bit of thought on that, I thought screw it. Let’s do the Android AND Blackberry Playbook version! SO! Space is Key will now be hitting you hard in the face (That’s right, in the face!) on more than one mobile platform.

Now all you Android folk can stop sending me emails about releasing it on there!

But that’s it really. I’m starting development pretty soon and I’m also finishing off Above Average Guy and another quick project so It’s busy times! But when there is stuff to show, you’ll see it!

Also head over to the space is key website for more stuffs!

Oh and if you’re blind and didn’t see it above, there is a new trailer! ^

Mochi London and SpaceIsKey.com!

14 Sep 12

Mochi London 2012 is this week! I can’t freaking wait! If any of you guys are headed there, do come and say hi, don’t be shy :)

When I’m back next week I’ll also follow up with a round up of the event, y’know, as I did last year. All in good fun!

So this year is a bit different too. Jay Armstrong will be speaking! To be honest, I don’t do much public speaking, I don’t think Jay does either. But it’s going to be pretty cool! Our presentation is called ‘So who are you trying to impress?’ and we’re really focusing on our experiences with ‘They Took Her’ and what we learned from it all.

 

So… Who are you trying to impress?

 

In other, pretty awesome news! Space is Key now has a website. It’s been long due to be honest, as I’ve always had plans to port it over to other platforms. But it looks like this may be happening sooner than I thought! I’ll update you guys as I go along, y’know I always do :) CHEQUE EET OUT! SpaceIsKeyDotCom

FINALLY! Space is Key now has a site, thanks to a good friend Dean Murphy!

Everyone. Meet Platcore!

15 Aug 12

It may come as like the biggest shock ever! Especially to those who’ve been following me for a while. So this has been in development for quite a while in 2011 and has had a crazy rollercoaster ride in the development process as I ended up quitting my job mid-development so I could work full time on what I love; Giving you guys content! And then the sponsorship process was a rollercoaster in itself of a few months negotiating and falling through deals so I’m like extactic to be able to release this. And I hope you like it as much I as did developing it!

You can head over to Kong and play it: http://www.kongregate.com/games/Slasher145/platcore

It’s on Newgrounds too!: http://www.newgrounds.com/portal/view/601069

OR! You can be cool; and play it on this site from the side>>

Give it some major love!

Explosions, lasers, more explosions and even more lasers!