Archive for the ‘Games’ Category


Farewell Mochi!

24 Mar 14

1309v9-max-250x250 It’s sad month! Mochi Media announced they were shutting up shop (And at no decision of their own) after Shanda decided they kinda didn’t want them any more. Huge shame as Mochi has really turned to many so many hobbies in to careers and fostered the growth of the Flash game industry and really been around since it started kicking off more and at its peak! Sadly it all closes down on 31st march :(

Not only did Mochi really open my eyes (Whilst I was 16 actually!) to the flash game world and still continue to support me as it turned from a hobby to a career but I was honoured to have them work alongside Ernesto and I with Mochi London. They really helped us a tonne financially and with their expertise on running events (From FGS), so it’s sad they won’t be involved any more as Colin is a legend!

So speaking of Mochi London – it will still live on! Just because Mochi went away, doesn’t mean this event will. I’m still willing to put in the time and energy to continuing it all as from the start we wanted to get the community in one place and get creativity flowing, this can still happen! The only thing is I won’t have funding for the event so I’m going to keep my options open and feel around and see what I can do with the event. I still want it how Mochi London was but I want to open the event up a lot more to the indie scene as a whole as in the past it’s been pretty Flash heavy. So yeah, Mochi London will still live! ;)

Here are some cool stories I’ve screen capped from the forums. Seriously so cool to hear everyone’s stories and how everyone really started off the same way when Mochi was around!

My little Mochi story I posted on the forums:

So I started developing games 7 years ago in 2007 (Christ!), it was around the time that Mochi was in beta actually! And to be honest, I feel like I’ve grew up to what I am today with Mochi, so it sucks to hear this! Whilst I was deep in Flash at School and just experimenting, Mochi allowed me to earn whilst I was still picking everything up and even after I was established and earning from sponsorships, it was still bringing in revenue. Aside from the Ads too, Mochi provided some great services, especially Mochibot which I’ve pretty much religiously relied on for accurate and reliable analytics!

One of the best things I’ve got to work on was Mochi London with Colin. I learned so much from it all and having you guys there to really guide me was just priceless! I think it was a brilliant three year run for us & can’t thank you chaps enough for getting involved by both financially making it happen and pouring your time in too!

I think without Mochi being around (Even just in terms of community), it’s going to leave quite a hole and I second what Wayne said, it’d be good to get somewhere to regroup and kind of keep the community side of things going.

So yeah, definitely sad and it’s been a pleasure! Mochi seems to have incubated some insanely talented and cool people so even though you don’t need it, I wish you all the best with what you end up pursuing and hope it’s awesome!

Other peoples stories:

So if you’re a developer/publisher using Mochi’s services/have money in your account, you should head over to http://mochiland.com/articles/mochi-media-winding-down-services-end-date-of-3-31-2014 and read the official announcement! Also before the 31st of March you should hit up the community and show some love, it’s great to see how people have came together and shared their stories! https://www.mochimedia.com/community/forum/topic/mochi-media-winding-down-services-end-date-of-3

But yeah it’s been a privilege to work with the folks at Mochi and I wish every single one of them good luck in finding somewhere new. Huge shame it had to happen! Nice one Shanda….logical decision.

What I think is the best of 2013!

17 Feb 14

Best of Flash

Kingdom Rush Frontiers

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Last year I wanted to put Kingdom Rush in there but it came out in the middle of 2011 so I totally couldn’t. Now I get too! Seriously this is by far the most enjoyable tower defense game I’ve ever played, the game oozes polish and luckily I got to play this in March 2013 at GDD with the Ironhide guys in the Kongregate offices, I felt privledged! All in all though, you can tell what’s been put in to this game when you pick it up, each level is perfectly balanced and feels like it’s been played a tonne of times and tweaked to get the perfect difficulty on it, which by the way, isn’t easy. It’s a tough little game and you’ll find yourself losing a fair bit but it all adds to the game, when you do beat a level if feels like you’ve done a lot to get there and not just tapped a few things!

Crush the Castle Adventures

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So you pretty much have to be familiar with the original Crush the Castle that launched with Armor Games in 2009 or so and all the ones in between developed by Joey Betz. I think the biggest thing for me, aside for the huge world to explore as a level map – is the art! The game has had such a breath of life breathed in to it with Jimp’s artwork if I’m honest, it feels like such a new and fresh game now and I had tonnes of fun playing this. A well deserved best of 2013 if I’m honest and It’ll keep you entertained for ages, it’s massive! (As I wrote that I laughed so I’m keeping it in (Ohhh ho ho ho)).

 

Best AAA

Bioshock Infinite

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I was late to the party with this one actually, I only played it in December on PC! Honestly the story in this game left a huge impression on me, one of the biggest in a game I’ve ever had I feel! The story is amazing, sure it’s not perfect and people are picking plot holes but they can shut up for all I can, it’s phenomenal! Combat in this game is pretty much how it’s all been in Bioshocks which is great and hectic with the addition of skylines which just crank everything up a notch. I’d have honestly been happy to just walk through the story without all the fighting though, that’s how I feel about it. But for the budget of this game it doesn’t really appeal to the masses so it is what is it. An insane bloody game :)

GTA5

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It’s hard not to say this game was bloody insane. I’m a big fan of the GTA series however GTA IV didn’t really click with me as much so I when I got this game on launch I didn’t go in to it with huge hype (Even though I should have as Rockstar usually deliver well) and man did I get hooked.  Once I done the story I had to wait what felt like forever for the multi player as I just wanted more but sadly this didn’t deliver as much as I wanted, it felt full of grinding and samey after a while. I’m not sure what state it’s in now but I played for 2-3 weeks after launch. Saying that, that can’t take away anything at all from the single player experience, which is amazing!

 

Best Indie

Gone Home

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So Gone Home was more of an experience for me I feel. And to be honest it’s not something you can really go in depth in to without revealing what it’s all about but it’s a fantastic game! I think I clocked around 2 hours (Although it’s a little short for the £15 price tag I admit) but it’s all about the experience and atmosphere of it all for sure, after playing through it I’ll definitely say right now you won’t regret it.

Best Mobile

Plants vs Zombies 2: It’s About Time

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I’m not sure if this would be an unpopular choice for people purely because it’s full of micro transactions and from face value it really shouldn’t work with this game as the first one was amazing without them. You’d instantly think they’d just get in the way – BUT they really don’t. I had an insane amount of fun playing this game and didn’t part with a penny actually. It seems most micro transactions were to unlock stuff that you’d unlock by playing the game anyway so I think it’s fair that I get a great experience without getting nickel and dimed to buy stuff!

So that was a top 6 I guess. Who does top 10′s anyway? Matched last years top 6, just to keep it all the same ;)

Above Average Guy OST

16 Feb 14

I’ve received tonnes of emails about Above Average Guy OST so I thought it’d be worth it to make a post and include all of the tracks by both Waterflame & Skybase in one place as they’re on Youtube and Newgrounds already available but a one stop shop for them is better, right? ;)

AAG Logo 1

 

Above Average Guy is out now!

24 Dec 13

 

Japanese game shows are what it’s all about!

So Above Average Guy finally saw it’s release on Friday with the fine chap over at Armor Games. Absolutely love those guys but I think I may love this game a little more (Sorry!)

If you’ve been following me you know I actually started this game last year but with tonnes of other stuff getting in the way I actually had to shelve it which sucks, shelving any project really sucks. So it was awesome to get it finished up and show it off to you guys! It was an insanely fun game to make and design as Japanese culture has always amazed me a bit, same with game shows over there and how things seem to be a little crazy so making a game around that concept just fell hand in hand with stupidity to be honest! And it’s always a pleasure to work with NCH as per usual, same with Waterflame who made an absolutely bitchin’ soundtrack. Seriously, it’s something I’ve listened to waaaaay to much myself trust me! Going to also try and get that soundtrack a public release so you guys can download it :)

I can get around a 7 minute run usually with 1 death and SSS score. What can do you?

You can play it on here on the games section or hit up http://armorgames.com/play/15785/above-average-guy to play it on Armor.

 

Want a free holiday in hell?

02 Oct 13
Hellz

Watch out, it’ll burn your pixels!

 

It’s here guys! This is something I kept under wraps for a little bit but was super excited to let it out the bag. It launched with Nickelodeon Addicting Games on Friday so it’s still fresh, grab it whilst it’s hot!

“Space is Key Hell won’t send you to Hell, but it’ll probably send a lot of keyboards there. It’s hella hard. Try to master Satan’s spacebar in this diabolical sequel to the classic Space is Key.”

So this time I introduced some major changes to the game and put in two name gameplay mechanics. I’m not going to spoil it but at level 6 and level 11, expect something very new and very evil ;)

On a final note, I answered some questions with Addicting Games, they were fun!

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Addicting Games Interview

How did you come up with the concept for Space is Key?

Space is Key actually came around while I was trying to sleep, somehow. I couldn’t sleep one night and had this little idea of a block moving down a level and jumping over obstacles — really simple stuff. So I just booted the laptop up and threw it together, and it kind of just evolved into how it is now due to my inability to draw at all. I wanted the art to work well but to be something I could actually pull off. The game is inspired by an old Flash game I used to play when I was a kid in school called City Jumper, too! Go play it. It was awesome.

Why did you set this sequel in Hell?

In Space is Key 2, I took the players down to Hell for a few levels and a cup of tea. After I listened to what people thought, it completely made sense that if I was ever going to make another Space is Key that it’d have to be tougher and set in Hell. It’s nice and toasty, though. I mean, at least they don’t have to worry about the cold!

What is the hero’s backstory?  How did he wind up in Hell?

You’re a fierce warrior, hell bent on getting revenge on your evil twin brother who kidnapped your princess and is hiding her in one of his towers….in hell! Nah, not really. You’re a block, jumping over stuff for no reason at all, sadly. But that other story sounded pretty good, so I think we should just pretend that’s the story!

How many keyboards did you break while playing this?

I’ve got keyboards on top of keyboards on backorder. Making a version of Space is Key costs so much just in keyboards alone!

What’s your best score?

Oh yeah, are you wanting a competition!? I think I can usually get around the 50 mark. It’s bad compared to some people out there. YES, YOU! You’ve got mad skills.

Do you have any tips for players?

I’ve got three tips I feel I need to share: Concentrate, memorize and pray. That’ll usually help, especially praying!

Are you working on any games now?

I’ve actually got a few things in the pipeline! If you follow my blog or Twitter, I generally throw sneaky pictures around there. I’m working on a puzzle/platformer called “Above Average Guy” and also a brawler set in the mean streets where you’re fighting possessed electronics called There Goes the TV. Oh, I forgot, I’m also working on a game with my good pal Jimp. However, we’re not saying an awful lot on it, but I think there’s a pic on my Twitter, too! @ChrisJeffGames

Fill in the Blank: My personal Hell would be _________.

I was going to say something stupid, but I won’t. I think not being able to express myself through developing games. It’d be hell not making games, I think! Aside from that, eating celery forever would be pure hell! There, I said something stupid too.  ;)

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On a cheeky last note, check this out! This is something I’m working on with Jimp! :)

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Check out his beard, what a legend!

Did you know Space is Key is on mobile?

Sitepromo