Archive for the ‘Games’ Category


Platcore Plush Dolls!

30 Nov 11

Hey guys! Quick update to say that PLATBOT DOLLS HAVE LANDED!

platbotplush

I’m actually going to do a limited edition run on these Platbot dolls to. They are handmade,  screen printed felt, and around 4″ tall. There will be 11 of the 29 full set Platbots to choose from, as you can see below!

So grab one! I’ll be throwing in free stickers and magnets for the first 10 pre orders too! So grab them whilst they’re hot :)

I’ll be taking orders for around a week, so act fast!

2011-11-30-125935


Head over to the pre order form!

Platcore:AP-10

23 Nov 11

Hey guys! Quick update on Platcore really. We’ve just released our first promotional animation on it, although this shows no gameplay, it ties in with the game nicely, and gives an overview on what Platcore are really like!

NCH done all the animation for this, so a huge thanks for that! And his friend Skybase did the voice acting. He suits the advert perfectly I think!

So Platcore are advertising some of their products that are in testing for public consumption and this is the AP-10 panel rifle. Unfortunately for you, you will face this weapon in the game soon!

Platcore is an up and coming platform-survival game where your aim is just to stay alive!

It’s a shame you can’t buy them, I think it’ll be a nice investment for my house. Not that I have a problem with postmen!

As for the development in the game, it’s coming along nicely. Syncing up the tracks and allowing a nice difficulty curve has been the most time consuming as it involves a lot of testing and monotonous work! But that aside, it’s nearly done, and will be in your hands as soon as possible! I’ve been working as hard as I can to get this to you guys ASAP!

Oh, and have a little Platbot. Cute eh?

Platbot

Platcore, Platcore, Platcore!

18 Oct 11

Platcore Title

Hey guys! For the ones who don’t follow me on twitter/facebook or know me well, you won’t know about Platcore that much! It’s a project I’ve kept in the dark a little bit, but for good reason, it’s going to be a blast! I’d like to tell you guys a bit more about it, as it nears the end of the development cycle actually.

A test room with two turrets. Not a real level though!

A test room with two turrets. Not a real level though!

What is Platcore?! Well Platcore is going to be a platformer/avoid style of gameplay, you play as a Platbot which is a testing robot for Platcore, and Platcore will be using you to test out their newest products, which come in the form of things which aren’t exactly your friend (Lasers, turrets, even bigger lasers, and evil things!). You play in a test chamber and your sole aim is to stay alive and survive the testing procedures, remember though, your robot is dispensable so there are MANY robots to play as if yours gets destroyed.

It will be synced in with music, however, we’ll have to trust Platcores music tastes for that one! I’m sure they like good music, right?!

Platcore - Playable menu, run around and have fun on the menu screen, yey

Platcore - Playable menu, run around and have fun on the menu screen, yey

I’m expecting to have this fully done by the end of the month so you guys can experience the full game very soon! But a few things held be back (good things for the game though!) I usually post little things of facebook and twitter if you like/follow me. Enjoy!

Space is Key iOS now live!

19 Jul 11

Space is Key

That’s it folks! It’s here, the time has come. Space is Key is now on iOS! So arm your iPhone/iPad/iWhatever and get playing! Fill the leaderboards up with your top scores, and let’s see who’s crowned king ehy?!

I’d like to say a big thanks to you guys for wanting it ported over so much! So here you go, you deserved it. Get your friends playing it too! If you could also give it a rating and a fair review, that would be great help to get this App off it’s tiny feet! Let’s do this! And have fun guys :)

http://itunes.apple.com/gb/app/space-is-key/id444050300?mt=8

Needs moar achievements

28 Jun 11

Hey guys. Some quick updates on the situation with Space is Key iOS! We’re actually fully finished on the game, it’s well working, and gives you just as much pixel smashing fun as on the pc! (If not more fun!)

Pah! I can do better...

Pah! I can do better...

At the moment, we’ve just finished adding a chunky 26 achievements using GameCentre. So you’ll be able to compete with your friends to see who can unlock the most! Heres a snapshot of a few!

You could do these. Right?

You could do these. Right?

I actually ran a little competition over on the facebook page too, basically ‘What’s the most creative achievement you could add to Space is Key iOS’ and we had a load of entries! Some really cool ideas. And I ended up picking 5 of the ones I used and they’ll be getting a promo code for the game on release! So well done guys :)

So yeah, we’re just testing to make sure they all work and nothings wrong. Then we’ll throw the game to apple, and hopefully get a decent approval time.

I’ve also had a few emails with regards to pricing too. I wish I could push it free like the flash game! But there are costs, and I’ll be charging it at tier 1 (.99$/.59p) so it’s only a small amount! Surely if you love it, you won’t mind :) But for those who don’t have the funds, I’ll be throwing promo codes around, so get involved on my facebook page.

photo-29-06-2011-00-14-38

Ignore the other two scores. I'm top ;)

I’ll update you as I get further in the process! I’ve got a load of news I want to tell you guys also! Lots of things in the cooking pot. Enjoy!

Space is Key iOS

04 Jun 11

Hey guys! It’s been a little while since I’ve updated you’s. But it’s for a good cause! I’ve been mainly focusing my spare time on a little project that involves iOS and Space is Key!

I’m pleased to announce that it should be hitting Apples App Store real soon!

At the moment, we’re just ironing things out and tweaking things. I’d say it’s a good 95% complete, so we’ll be submitting it for review as soon as we can.

But what can we expect from it?! Well it’s a pretty close port from the flash version, with all the same fun levels, however there is a pretty major change! To make it more tap friendly, we’ve decided to make it one level per screen, at first I was a little unsure about this, but it’s perfect! And allows for a much better HUD. We’ll be filling the game with achievement goodies, aswell as local top scores, and even a leaderboard for you guys to battle it out!

So yeah, watch this space or follow me on facebook for short updates! http://www.facebook.com/ChrisJeffGames

Space is Key iOS Menu. May change before release though!Sneak peak at one level!

Really hope you guys will enjoy this as much as I have developing and testing!

Ps: I may throw a little competition on release and give away some free download codes for the game!

Space is Key insight!

15 Apr 11

Hey guys! It’s been 2 weeks (3 weeks including exclusivity on Armorgames) since the release of Space is Key and I’d like to share some of it’s finds/stats with yous!

Overall it’s had a pretty good response:

Armorgames score of 7.3. Pretty good score and was well received by them. They were pretty active in positive constructive feedback too and helped me change the game play a little.

Newgrounds score of 4.10 with front page, sadly missed out on a daily, and got trumped by competition in the weekly!

Kongregate score of  3.65 with front page. I see this as pretty reasonable from Kongregate, as their crowd are pretty unique and I honesty didn’t think it would go down well with them at all.

space-is-key

Space is Key was also included in a Jayisgames post which I thought was pretty sweet, they had a great little paragraph about the game:
Grease is the word, but apparently the [spacebar] is the key in this fast-paced, frustrating and addictive little arcade game where the goal is simply to make it from one side of the screen to the other. Easier said than done since your brave little square avatar is apparently made of spun sugar and will shatter into a billion pixels if it even gets within breathing distance of an obstacle. The farther you go, the trickier things get, adding traps, tunnels, gaps, and triggers to contend with along with the sense that the developer is just rocking back and forth on his heels, giggling like a maniac at how often you fail.

It’s kinda true actually! I mean there are a lot of comments with people raging but then voting it full and asking for more! So it’s a kind of game that you just need to complete, and you’ll push yourself to do it, which I guess is kind of a good quality.

As for gameplays! To date, it’s raked in just over 2.3m since the day of it’s release. Which I deem to be pretty good for a small game actually especially in it’s short time of release , but it could have done a lot better and went more viral, but it’s a nice amount of hits, and it’s growing, still raking in a good 70k+ hits a day. It’s due to go up on Addicting games which will throw it’s impressions up by a good 50% if it does well.

So yeah, all in all, a pretty good reception and hopefully keeps up it’s pace. I’m considering a sequel sometime in the not so distant future after I finish a few other projects!

So watch this space!

Space is Key goes live!

23 Mar 11

armor_games_intro_2008

spaceiskey

Folks! It’s time. Space is Key has finally gone live! Armorgames are the sponsor for this game, so a big thanks to them for their support and interest in the game.

Head over to Armorgames and get jumping!

It doesn’t have highscores at present however the mochi version will have highscores for you guys to compete in! So in the mean time, post them up here or at my facebook page and see how good you really are ;)

I get around 250 but I guess it doesn’t count as I’ve had to play it a lot!

Anyway head over to Armorgames and get jumping!

http://armorgames.com/play/10912/space-is-key

Space Is Key

13 Feb 11

Hey guys. Last week and a little bit before, I had a little idea of a game, sadly enough it was like 2am! But I quickly sketched down some ideas and picked the idea up the next night. It’s actually turned out nicely, it’s not the usual game I made, but it’s really addictive and an overall nice little game. As for the graphics, I felt it didn’t need anything shiny, just something straight to the point, and old commodore 64 like graphics were perfect!

I feel it’s a new idea and I’m really anxious to see if these one night games can actually do well! I’ve thrown it on Flashgamelicense and even made a little trailer for it, you can view it below:

Hopefully it will be released soon but you know, as soon as it’s released, it will be on here and hopefully I’ll get to share some interesting stats with you guys!

Chrome Store Overview

12 Jan 11

Hey guys, as you’d know, I released Scramball on the Google Chrome Store. I mean it’s a new store, it’s potentially a new audience and extra views so why not!

Well it didn’t really take me long to implement everything and get it thrown on the site. The time was spend cropping new pictures and making some shiny graphics and screen shots so it looked presentable!

I loved how you could customise the page with your own images, really made the page your own. Overall, an easy implementation with nice features.

But yeah, it went live on 3rd January 2011. And to date, has raked in a whopping 16 installs. I mean, I’m not complaining as the games been successful already and it’s the end of it’s life! But it just reminds me of the apple iPhone store just a bit! Unless you get a spotlight thrown  on your face, your not going to have the best experiences with this.

So yeah, that’s my experience with the store to date! So far, not good. And I haven’t advertised it apart from on here, I mean it’s only a week so it’s nothing to gauge off, but maybe in a few months I’ll give more in depth stats on it!

Chrome