Archive for the ‘Space is Key 2’ Category


Space is Key @ PAX Prime!

27 Aug 13

You read it correctly, super exciting news!

So Space is Key is going to be at PAX Prime with the very fine folk at Playvue. You can check it out here http://pax.playvue.com/

This is super cool news that it’ll be there for you to play, I’ve changed the build a little and you can post your scores to twitter fine now so if you’re going,  post your score and I’ll see it and tweet you back :)

It’s a huge shame I can’t fly out though as I’d loved to have been there and man the booth (It’s always amazing speaking with everyone and getting involved with you guys) but I’ve not been in the best of health and after an operation lately I’m sadly unable to head out! BUT if you’re going, you have to throw me a tweet at @ChrisJeffGames and let me know, I might give you a Space is Key iOS promotional code! Who knows.

Paxness

Oh yes, Space is Key is at PAX Prime baby!

In other news though! I’ve finished ‘Above Average Guy’ and also another cheeky little project that I’m going to announce pretty soon as it’s got a sponsor now. But it’s really cool and I know you’ll love it.

Really excited that ‘Above Average Guy’ finally got completed as I actually benched this project months and months ago, probably late last year. And I feel super bad for benching it, but it was for cool stuff too, I promise. Regardless, it’s finished now so hopefully you guys can be playing it next month!

It's great to be 100% on it actually. Hopefully you'll all enjoy it as much as I have been making it when it launches!

It’s great to be 100% on it actually. Hopefully you’ll all enjoy it as much as I have been making it when it launches!

Over the weekend I also made a quick project with Skybase for Ludum Dare however with a tonne of other work on, it didn’t get finished, but it’s so close! SO, the plan is to polish and spice it up a little, then hopefully get it a release. At heart, this is a avoid and collect style game, coupled with some beautiful abstract art. The concept is you’re a square growing in to a rainbow, it makes sense…

It even has a name, that's how much we did. Sadly couldn't finish it in time for the competition though!

It even has a name, that’s how much we did. Sadly couldn’t finish it in time for the competition though!

As you can see, this little project is super abstract and I love how Skybase handled it. It's looking beautiful!

As you can see, this little project is super abstract and I love how Skybase handled it. It’s looking beautiful!

Psst, one final thing. Super Indie Pals is now on iTunes too, you should check us out and drop it a subscribe and listen to us! It’s fun times :)

Space is Key is free until 3rd July

26 Jun 13

The new Space is Key will be free until July 3rd 2013! Grab it whilst you can folks!

Sadly I can’t have a sale on Google Play (No idea why, I think it’s stupid). So sadly it’s full price! So don’t think I’m forgetting as I’m an Android user too :)

Hit up www.spaceiskey.com and choose your poison!

Who doesn’t like freeeeeee stuff?!

Sitepromo

Space is Key now on Google Play, Amazon App Store!

26 Jun 13

Hey guys. A quick update for me to release something that has been a big part of me for a bit. Space is Key is now hitting Android via Google Play (Coming to Samsung Store very soon too) as well as the Amazon App Store for you kindle goodness! AWWWW YEAH!

I’ll keep this short, but yeah I’m really excited to get this out the door :)

Sitepromo

 

But chris. What have you done to the app now?!

- Now using Adobe AIR! – Which means I’m finally targeting Android!

- All of Space is Key 2 levels (That’s an extra 58 levels)

- A whole new “hell mode” which is a challenge mode consisting of levels to drive you to the edge! (First challenge has 30 levels. Will be more challenges coming soon too!).

- Universal. Get once and download on your phone or tablet with out the need for extra versions!

- Bug fixes. Most of the bugs on 1.0 were due to me not knowing Objective-c well at all, so these should all be wiped out!

- No Game Center. Sadly removing this due to leaderboards full of cheats and I have no way to control this but I’ll add Achievements in a later update!

- 131 levels of action packed gameplay now!

- A whole new “hell mode” which is a challenge mode consisting of levels to drive you to the edge! Which will be updated with more in the future.

Do you have the pixels to challenge hell?

Check out more at http://www.spaceiskey.com to choose your device and support the game! I’ll love you :)

December recap!

06 Dec 12

I think I’ll start doing these every few months as these are a good way to sum up everything I’m doing to be honest! I generally only blog when I’ve made good progress with a project and I’ve always got other things on the go so here it is!

Above Average Guy

So this project as you’ll probably know is coming along brilliant! Currently it’s pretty much done, all levels have been designed, there are like 40 levels which are essentially micro-puzzles with a badass boss who is a nightmare unless you work out his pattern. So talking about bosses, I’ve seen a lot of bosses over the year that are random and it seems to be a little about skill but mostly luck. I’ve just done things how they used to be, how I grew up with, which is all pattern. If you figure out the bosses pattern, you’ll be able to kill him pretty fast. I think this is how most bosses should be done, it’s fun figuring out what he does and how he reacts I personally think!

The boss has been pretty glued in to how I wanted it, but his environment wasn’t. This is the final environment for the boss!

Above Average Guy is in it’s final steps as I said then, really hoping to tie this up within a week, as it’s mostly just bug fixes. Everything runs great! A little polish on gameplay and it’ll be all good. I’ll probably end up releasing a trailer for it like I usually do, and MAYBE pretty soon I’ll post up the intro animation to the game which I absolutely love. Alex (NCH) done an amazing job with this and it sets the scene to the game so well!

 

Space is Key Android + Space is Key iOS/Android 1.1 update

If you follow Space is Key mobile version you’ll know that I’ve been porting it all over AIR so It can be used on both Android/iOS. This is great news, cause’ I’ve really been wanting to get an Android version out this year but never got around to it, so with AIR I’m just killing a load of birds with a massive shotgun. S0 at the moment this is also pretty much done! It’s been fully tested on a few Android devices (Galaxy S2,S3, Nexus 7, HTC EVO 3D) and a few I can’t remember their names. To point out! The builds are universal, so it’ll work on any size screen (Tablets or phones), which I think is pretty cool!

It’s the iOS build that’s taking a little bit longer than I thought, doing a bit of optimisation with it and after a long mess on with iTunes connect and the whole certificate process with Adobe AIR, I think it’s finally cleared up! So this really shouldn’t be long either.

I showed this off before but the new titlescreen rocking Space is key 2 and Hell! 

New project!

So currently this project isn’t named. Even though I usually try and tie up a name really quick, nothing is set in stone yet. So this is another game I’m teaming up with Alex on and it’s going to be a side-scrolling, survival/defense kind of game. Have that short genres! In essesence you’re a dude based in a forest and the unknown is attacking you, it’s a wave based game and you’re blowing the crap out of things to stay alive!

It’s still pretty early on, I’ve done a lot of the games logic and engine and Alex is mainly plodding on with making it all look pretty. BUT, here’s an exclusive little peak! :)

A peak at the new game I’m working on! As you can see, it’s a pretty dark game. I wonder what you’re surviving against?! It’s not zombies!

It’s always good to be working on a few things at once I feel, really gives fresh perspectives to how you’re doing things and not just lost in a single game. So that’s it really! I’ll update you guys more when I have more to say :)

Also if you haven’t voted for Platcore and Space is Key for a Mochi award. I’d really love you if you did! Seriously, you’ll have my love, internet style! Thanks guys! :) Click me to vote

Space is Key iOS/Android update!

19 Nov 12

I thought it’d be good to blog a little about what I’m currently doing and what’s happening with Space is Key mobile!

As some of you guys know from Spaceiskey.com. Space is Key is coming to Android! (Let me get a WAHOO!)

What is happening Chris?

So what I’ve been doing is porting it to AS3 and optimising some stuff so I can use AIR. Which, by the way is running so so good. The initial plan was just to do this for Android, but I thought why not update the iOS build too?!

Doing that is all cool BUT I’ve went one level up from that. I’ve toyed with the idea for months after I initially launched Space is Key iOS but I didn’t have my own Mac so I kinda pushed it aside. Now, this isn’t the case with AIR!

Space is Key 2 AND a new section called ‘hell levels’ which is tough levels, is now in Space is Key mobile 1.1. This seriously means lots of levels for you guys, and for everyone who bought the iOS version, it’s going to be a free update! In fact  over all platforms, these levels won’t be charged for. I’m feeling kind :)

OH! And if you own an iPad. All you have to do is buy this App once (I think the same will apply for Android, not sure if it’s the same as iOS though). But it’s universal, it’ll auto-scale to your resolution so no need to buy it on your phone then your tablet!

The menu got a little touch-up too with all the new stuff :)

As for a release date, I’m really not sure as I’ve got a few projects on the go. I was really hoping to launch this month (November), I may still make it though but I’ve also been having some trouble with mobile provisioning stuff on the iPhone. I’ll post up when I’ve fully finished the game and it’s in the hands of Apple/Google but I tweet on twitter too so follow me there @ChrisJeffGames

The new addition to Space is Key mobile versions!

TL;DR

  • Now using Adobe AIR!
  • Space is Key is hitting Android soon!
  • Space is Key iOS will now be a universal app! Both iPad and iPhone support.
  • We may be hitting Blackberry Playbook but I’ve got nothing to test with, so I’m doubting it very soon!
  • 1.1 will be launching the same time on iOS/Android = All Space is Key 2 levels included!
  • Release date is super soon, might be November 2012, if not a little after that. Too hard to say!

That’s it folks! Just wanted to clear it all up too as I’ve had a few questions about it :)

 

Did you know Space is Key is on mobile?

Sitepromo