End of the world? Make a game!

After being on Google Hangouts with Alex and Skybase back in december, I had a bit of an idea after we spoke about the end of the world. Surely the end of the world couldn’t happen on Friday anyway, I want sushi on Sunday and I can’t be missing that! (Totally didn’t miss it either!)

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From the get go. We knew this bloke was up for the job!

So, what if it is the end of the world? It’s probably best to make a game about it, right? BINGO!

I totally didn’t believe in it, it’s ludicrous to be honest. So we thought we’d go along with the ‘ludicrous’ theme and imagine if something completely out of the bloom would happen. You know, like if you TV stood up and growled at you or even your fridge growing arms and chasing after you. It’s probably as likely to happen as the end of the world so why not!

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Now this is what I mean about something ludicrous. This makes no sense; JUST THE WAY I LIKE IT!

After brain storming some stupid ideas I thought I’d be best to go with a mini brawler kind of game, especially since it’s not something I’ve ever done but absolutely loved since the Sega Megadrive.

So this idea has been in developed since the end of December and it’s really came quite a way, pretty fast too! I’d say I’m mostly done with the whole game apart from starting to balance out the gameplay but this is definitely something that should be out by the end of the month so I can start fixing some bugs in Above Average Guy and get that baby launched!

This was initially supposed to be a GameJam style game and done within a week MAX. But once we missed the deadline, we started to just start pumping tons of cool stuff into this game and really expand it into a fully fledged game just instead of a little laugh.

Traps

Brawler with a hint of lime. By lime, I mean strategy. I didn’t really mean lime.

The game itself as a brawler was pretty fun but for some reason Alex decided we needed more. So we ended up putting five ‘deployables’ which you buy when the wave is clear and also deploy them on a clear wave before it starts up. This rage from kick ass sentry guns to bear traps that clasp enemies and not let them go. Seriously, beating up a fridge that can’t move seems to be pretty relaxing!

The game so far has three shops being a pet shop, an upgrade shop and a deployable weapon shop. These are the dodgy guys who sell you the goods. Are they brothers or the same person? I really have no idea!

Shopkeepers

Brothers or the same bloke?

If you follow me on twitter you’ll know I usually ramble about this daily too and post the odd screenshot of what I’m doing. So If you’re into that hit up @ChrisJeffGames

We also decided to call the game ‘There goes the TV’. You heard it here! 😉

Christmas wrap up!

Wow, it’s been a year already! I can’t believe it.

It’s really been an eventful year for me this year I’d say – let’s round it up!

  • Finalist at the Mochi Awards for Space is Key (Action category).
  • Released Space is Key 2
  • Released Platcore.
  • Released They Took Her – Won Mochi 60 second competition with it.
  • Successfully ran Mochi London 2012 (Was beyond words, amazing event!)
  • Ported Space is Key to AIR and included Space is Key 2 in with the mobile version (Unreleased).
  • Developed Above Average Guy (Unreleased, polishing at the moment!)

And to wrap it up I’m developing a quick brawler game too. If you’ve not seen anything, feast your eyes on this!

Super sneaky peak at the new brawler

Super sneaky peak at the new brawler

All in all, I think it’s been a great year and I really want to double what I’ve done this year and make 2013 even better. So thank you all for the support and I wish you the best Christmas ever! All the best :)

Ho ho ho!