The recap of destiny! (GDC and FGS)

 

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(From left, curving around the table) – Sudarmin (Toge), Me, Yowan (Juicy Beast), Jimp, Jay Armstrong, Dan McNeely, Kris (Toge), Dom (Juicy Beast). Great Chinese food, with even greater people!

I’m getting over the jet lag I think! But man, San Francisco was fun. If I could, I’d actually live out there. What a place!

So it was a trip for the Super Indie Pals – now best buddies (Jay Armstrong and Jimp). Hanging out with these guys was a blast! Everyone kept asking us if we’d known each other for long too which was pretty funny as we’d probably all been friends since Mochi London 2013 (Me and Jay knew each other before hand though, we adopted Jimp I guess).

After a huge 16 hour flight was FGS! I wouldn’t say we were jet lagged much, just bloody tired. But we made it early!

So Sunday was FGS. What a day this was. After I got there, I felt like I’d missed out on so much from not attending the previous ones. If you didn’t go, you should check out the recordings, now!

Jay won the Most creative game award in the Mochis for Super Adventure Pals. How awesome is that?! But despite what Jay and Jimp say, I was the real winner…. I totally didn’t steal Jays award and put my own stickers on, I promise! (I’m bad a lying).

#NeverleaveyourmochiwithmewhenIhavestickers

#NeverleaveyourmochiwithmewhenIhavestickers

I’ve really got to say thanks to the Kongregate team for letting us hang in their offices and drink their beer a ton too. I think we were there three times! Really cool people to hang out with, and I have office envy too (Same with Mochi, I want your office).

What I loved most was twitter. The great thing about GDC and FGS was that everyone was all in the same place and everyone used twitter – this is a recipe for big meetups, everyday. It happened too! We ended up with Myself, Jay Armstrong, Jimp, Joey Betz, Con Artist Team, Colin and Steve from Mochimedia, Toge Productions lads, John Cooney and some of the Kongregate team, John from Notdoppler, Anya from Addicting Games, Brad Bourne and probably more that I can’t think of. We had a crew and we used it! What I remember the most is over dinner, John mentioning that we had the cream of the crop of the flash industry, right here under one roof. Which is pretty insane really! We hung out with the Juicy Beast guys (Yowan and Dom), The FGL team, Daniel Stradwick (Monsters Den) and also Simon from Berzerk studio.

Anya took us to see the lightshow at the Bay Bridge! (From left to right) Jay Armstrong, Jimp, Me, Anya (AddictingGames), Sudarmin (Toge), Kris (Toge), John (Notdoppler).

Anya took us to see the lightshow at the Bay Bridge!
(From left to right) Jay Armstrong, Jimp, Me, Anya (AddictingGames), Sudarmin (Toge), Kris (Toge), John (Notdoppler).

But along with meeting all of the above, it was awesome to hang out with Daniel McNeely from Armor as it’s always been emails we’ve worked over and it’s great to put a face to the name and really get on with them – making it a mission next year to visit them out in Orange County!

We also got to go to Alcatraz on the Tuesday too, thanks to Chris from FGL for that too as it was great fun! We were looking after the Gardens by ripping up and chopping some plant (I have no idea) that Seagulls nest in. Jimp and I were the chumps that stood and choped the big leaves into little leaves, whilst Anya and Jay threw a ton of plants at us. After we got to do the audio tour of Alcatraz and see some of the cells and stuff – which was awesome, you have to do it!

Once GDC wound down, we decided to explore! We rented bikes and headed over the Golden Gate bridge to Sausalito. I fell in a prickly bush and had people laugh at me which was fun, BUT, chump of the month goes to Jimp for going over his handlebars and scaring a Mexican couple. Bravo!

Biking the Golden gate was amazing! This photo really does it no justice either...

Biking the Golden gate was amazing! This photo really does it no justice either…

All in all, I want to live in San Francisco now and if you live there, I’m jealous of you. Lets swap?

Was it worth it?

‘I’m not reading this huge ass article that you’re about to write, you cheeky british chump!’ version = YES!

With that aside, I know you’re wanting to read this (You better)! So before I left for GDC, A lot of people were saying they’re probably not going to make it as they can’t afford it or they don’t think it’ll really be worth it.

The first answer is cool, I mean yeah it’s definitely going to knock you back a bit in terms of finances, but you can totally make the trip without absolutely destroying your bank, you know this too.

From a business and networking point of view, it’s completely worth it I feel. Personally, I might not have made it out if FGS (Flash Gaming Summit) wasn’t on purely because it’s completely targeting the industry I’m actively in (Flash Games) so I knew that everyone I’m going to meet is pretty much making flash games, wanting to, or in some other way involved. However GDC isn’t so much, it’s a lot more wider but it doesn’t mean you can’t get a lot out of it either.

Independent Games Summit Pass let me down though. A lot of the larger talks and ones that seemed really interesting weren’t covered on this (I kinda knew this before – but I didn’t think it’d be that much of a pain). I was wrong, I think we made like 4 talks in totally, which is pretty sucky. But a few we tried to go in we got turned away due to our passes (even when our pass was listed) too, so I think next year It’d be best getting an access-all pass so I can see everything I want too and to also watch them online after (Which the Indie pass totally didn’t do).

We got to hang around the GDC area and the Expo (Probably the best part of the Indie pass if you miss out on the first two days of the summit like we did!). And we also got denied coffee because we had an indie pass!

Was it worth it? Of course!

Definitely the bets trip I’ve been on.

(If you’ve made it this far, tell me on twitter @ChrisJeffGames and I’ll owe you a cookie!)

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Sudarmin (Toge) and myself. I’m so photogenic!

Super Indie Pals

 

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I’m the middle one, the cool one y’know.

I read your mind actually. You’re thinking ‘Chris! But what it is this?!’. Well son, sit down in front of the fire and I’ll tell you all about Super Indie Pals!

So Super Indie Pals is a new Game Development podcast by myself, Jimp and Jay Armstrong. We’re going to rock your ears every month with a ton of blabble, more blabble and a special guest! We’ll be focusing on flash games at the moment but who knows what the future holds!

Also we’ve lined up a good 6 months worth of AMAZING guests – real prominent players in the industry. So I seriously can’t wait to get the ball rolling on this one!

Coming soon, to some ears near you! (Your ears, not someone elses, unless they want to listen – then that’s fine!)

Did I mention, Waterflame is handling the jingle too. I’m probably the most excited about this to be honest!

GDC/FGS and not so secret super cool podcast!

gdc13_logo FGS

 

GDC & FGS!

That’s right! I’m at FGS5 and GDC13 in March. If you’re going and want to meet up throw me a message on the contact, always up for meeting fellow developers or publishers/sponsors. If I’ve worked with you, it’ll be even better to put a face to a name! :)

I don’t bite! Honestly.

It’s going to be really cool as I’ve never actually been to the States before but wanted to so TICK! That’s off the list. I’m heading over with Jay Armstrong (Doubt you’d know him, he made Super Adventure pals) and JIMP (Really doubt you’ve heard of Sushi Cat), so that alone is a concoction of mayhem, we’re going to make a good holiday of it by not drinking, no parties and just staying in our hotel for the 10 days.

I’m a bad liar, that’s definitely not going to happen!  We’re even make a game on the way there. PlaneJam style!

Super indie pals

I knew I had to do the art for the website. I mean, I’m super talented at drawing (I ABSOLUTELY SUCK! HELP ME)

A podcast?!

I heard you’re making a podcast though, Chris? HOW DO YOU KNOW! That was a secret.

Seriously though it’s been something on my mind for a while and I think we can really nail it, so I pitched the idea to James and Jay. The ball has already started rolling and we’re looking at launching our first episode of the podcast once we’re back from San Francisco. It’s going to be called ‘Super Indie Pals’ purely because I hate the name of ‘Super Indie Pals’ and thought it needed to be stolen. Seriously, it’s a great name and it describes us all as a group. It’s a good nod to Jay too 😉

So the whole idea is to talk about games we’re playing, tips and tricks, a load of talk about game development cycles, what we’re currently working on or doing that’ll hopefully be of interest to everyone. My plan is to also try and get someone from the industry involved every episode to ask them a bunch of questions too. I’m really excited about this venture and can’t wait to show you guys.

Did I mentioned our beloved Waterflame is doing the jingle too?! I’d listen just for that to be honest.

Platcore stuff!

Psssssst. Did you see Platcore go live on Miniclip this week? If not, you should check it out. This is really cool and in relation to my last post, it’s kind of a proud feeling in my career to get something of mine on their due to me living on that site as a kid!

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It went live on Miniclip. Show it some love!

A bit of reflection. Then and now!

I’m not really sure why this was brought on but I was talking to Rob from Miniclip earlier today and ‘Heli attack’ was mentioned. Somehow this triggered feelings. REAL FEELINGS!

So Heli Attack was a game I played a lot in School and people who I went to school with know this too ’cause they played the hell out of this game as well!

This game literally dominated PC usage time when I was in school.

This game literally dominated PC usage time when I was in school.

Thinking back during school (From about 12-15 I’d reckon) I used to play flash games during ICT instead of doing work, or when I’d finish. Heck, if the teacher let us on computers during a lesson, it’s guarenteed some games would be loaded up and minimised when the teacher checked up on us.

What’s completely insane to me is, I never in a million years thought I’d be in the position I am in now which is pretty much developing games for the front pages of websites I used to frequent when I was a kid!

So yeah, it really got me thinking back to kind of how lucky I feel to have fell in this industry really and it proves that if you put everything you have in to something and run with it,  you can do anything.

With all them feels floating around I’d just like to give a nod to anyone I’ve worked with and to people who I’ll eventually work with and most of all, you guys who’ve backed my projects and played them to death! :)

Now have a goofy picture of Sushi cat and me!

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Expanding on this a little bit more after some Facebook discussions. Someone I know from the Paintball industry (I play tournament Paintball too) told me when he was in school he used to destroy and break things belonging the teaching (What a git! haha) so the teacher would be confused to why it works. Irony has him in the position where he’s a tech for a Paintball firm, he fixes things…

It’s pretty funny how whether you like it or not, School is going to shape you into what you are, even when you didn’t mean it to! Most clever hackers who hack NSA/FBI end up working for a company to help them better their security and what not.

I’m not sure where this leads but it’s definitely a pretty interesting topic like! Care to add anything?