The Mochi’s 2013!

It’s that time of the year guys! Nominations for the Mochis at Flash Gaming Summit. We got SO close last year and Space is Key made the final three for best action game of 2011. I can’t even say how much this would mean to me. Let’s do this for 2012 guys, we can do it!

Head over to http://www.flashgamingsummit.com/awards.html

You can vote for BOTH Space is Key 2 and Platcore – here are links to the games too:

http://chris-jeff.com/games/spaceiskey2

http://chris-jeff.com/games/platcore

Since Space is Key 2 also hitting iOS/Android and Blackberry this year (http://www.spaceiskey.com) we qualify for ‘Best Cross-Platform‘ and let’s hit ‘Best Action‘ the same as last year! Come on guys, I know it takes a few minutes to vote but you can do it, means so much, we can do this one! You guys rock!!!

Mochi London 2012 – Better late than never edition!

Mochi London 2012 – Better late than never edition!

In this write up I’ll try not to mention Nando’s too much. Seriously! I’ll try. Of course, this is the better late than never edition as I also aimed to get this write-up out as fast as I could but I’ve been super busy since Mochi London so I only had time to write this pretty slow! Sorry!

Mochi London you say?

Of course. Mochi London 2012! For me to see how this event has evolved is just mind blowing, especially considering what the event was just two years ago! It’s really ramped up- it’s been great to have everyone involved and an amazing room full of enthusiastic attendees. With that out of the way, if you’re still scratching your head a little, I’ll go into a bit of detail.

So it all began in 2008 – in a fashion that was way different to the Mochi London you’re seeing now. There was Ernesto Quezada (Games Garden), Rob James (robotJAM), Carl Trelfa (The Podge) and one or two other community members (I’m sorry if I left your name out! I do remember your faces though :)). It was an excuse to drink (can’t complain!), we went to a few pubs and even drank on a boat (never again…). Although we did talk about game development and the likes for a bit, it was mostly a low key event but it was perfect! Not in a million years would I have thought it’d turn into what it is today though!

With the support of Mochi Media we’re now a 2-day event for the Flash games community members that promises to be bigger & better than ever before. 2011 was a blast, and 2012 really topped it in my books! I think that’s the best thing about Mochi London and why I find it more enjoyable that any other event I’ve personally been to. We keep it real- we’re both developers so we know what we’d like to hear and see from the industry, and we deliver just that! I love sitting and watching all of the presentations from developers and industry folks that we want to hear from, makes it all worth it :)

 

So, who are we?

I’d say ladies first, but Ernesto isn’t a lady, nor am I really. So being all noble and that, I’m going first!

So I’m Chris Jeffrey, I’m an independent game developer from the UK.  I’ve been using Flash for like 6 years or something like that and I’ve been focused on developing games for around 3 or 4 of those! I took the ol’ leap of faith early last year and quit my full time job to do what I love, all this stuff! I’ve developed games such as Space is Key, Platcore, They Took Her, Scramball and a few others. I generally develop free browser based games, however I’m starting to make the move into the mobile and desktop space as well!

You can usually see me posting rambles on my blog and twitter. Oh and did I say, I love Nando’s!
Ernesto Quezada is a Games Developer/Publisher from El Salvador. He moved to London in 2002 and has worked professionally as a Flash Developer for companies like Gamesys, Evolution Gaming and Playtech, and currently works for a cool start-up as a Lead Developer. He lives in Canary Wharf with his girlfriend and baby daughter Nicole who is already being trained to become a games developer like her dad :)

Ernesto likes Casinos a lot too. He didn’t write this, but he does!

 

Meet the Speakers

Chris Jeffrey (ChrisJeff Games) and Jay Armstrong (Jay Armstrong Games) – Who Are you trying to impress?

Colin Cupp (Mochimedia) – What’s new at Mochi!

Iain Lobb (Dull Dude Ltd) – Super Gun Kids: The Making Of…

Tom Vian(SFB Games) – Screenplay

Rob Donkin and John Donkin (Bad Viking Ltd) – Bad Eggs Online: Our Eperiences with Multiplayer & Microtransactions

James Pearmain (JIMP/ Freelance Video Game Artist) – Game Aesthetics & Branding

Stuart Allen (FunkyPear) – Simple Verlet Physics for Games

Tom Krcha (Adobe) – Adobe Gaming Solutions

Rob Davis (Playniac) – Beat the Post-Launch Blues: Your Game is Out, What Now?

Rob and John Donkin getting ready to speak!

I sought out a right bunch of speakers for the day! Everyone was absolutely brilliant, and there was a lot of diversity. One highlight for me was JIMP’s talk on game branding and aesthetics. I think it was great to see things from an artists point of view really, as last year we didn’t quite cover that.

This goes back to the idea of us (the organisers) getting in speakers we’d love to see ourselves – developers and artists that are doing a lot out there, but don’t normally speak at events. It’s getting the talent out there for the Mochi London crowd which really makes it all great.

I’d love to be able to talk about each of the presentations but I would just go on for ages! In short, amazing presentations!

 

How’d the day go?

In my eyes, the day couldn’t have gone any better! We really hit what we wanted to in terms of the main day. We had a brilliant bunch of eager folks just waiting for the day to begin!

Registration in the morning! Badges, badges, badges!

We had a decent turn out (approx. 65) and the speakers more than delivered, lots of questions, lots of fun!

Smiles all around before the day kicked off!

After the event all wrapped up, we ended up going to ‘The Coal Hole’. I think it’s got a funny name and it’s pretty local so it’s ideal to head over there after the day! We ended up with quite a few people there and it was great to speak with a load of people too.

Ernesto and Steve having some serious banter outside ‘The Coal Hole.

I know I said I wouldn’t mention Nando’s but I actually have to here. I got my wish this year, we went to Nando’s! Ended up with quite a few people there in a little cave. The next day wasn’t so good though, a few of us had a dodgy stomach!

Day two is where it’s at!

In keeping with Mochi London tradition, we had a low-key pub meet-up in Leicester Square (Yates’). It’s an okay pub and you know what you get from there! Kinda like a Wetherspoons I guess.

In Megadev fashion, we played lots of UNO on Sunday!

As usual we had a few drinks and talked about game development in general. But not so usual, we played UNO. Lots of UNO! Thanks to Jon over at Megadev, we ended up making our own rules up and had a good laugh really!

 

We hadn’t played UNO enough. We needed to play more!

The UNO play continued to the next day as well. It slowly became the theme of whole event…

 

I know what you all want… Presentations!

Yeah, I know why you’re reading this. It’s all for the presentations! Whether you didn’t get a chance to come out the event, or if any presentations were so good you needed to see them again, here you go:

 

You have footage!?

We have footage! Well – we’re sorting through it but check back and it’ll be all dumped here!

 

Final stuff

So I mentioned Nando’s more than I should. Oh well!

I’d like to thank the Mochi Media guys (Colin and Stacey) for the help again, I mean without them, this wouldn’t be what it is today really.

With that said 2013 anyone?!

Anything you’d like to say about the event please let me know! Certain talks you like, what you’d like to see or even anything you weren’t really keen on! Throw them in your nearest bin, and by magic I’ll get them! No seriously, either throw me an email through http://chris-jeff.com/contact/ or @ChrisJeffGames on twitter!

Not just iOS anymore!

For those that follow me on twitter and what not. You’d already know this! So AIR at this point is now a feasible method, I mean when I first developed Space is Key for the iPhone it wasn’t really up to scratch so I went the native route. Now though, it’s really packing a punch! So what I thought about (When I think about stuff, it usually ends up getting done anyway) is to port over Space is Key iOS over to AIR. I mean, I’d feel more at home in Flash than in Objective-C anyway so it’s a no brainer.

After a bit of thought on that, I thought screw it. Let’s do the Android AND Blackberry Playbook version! SO! Space is Key will now be hitting you hard in the face (That’s right, in the face!) on more than one mobile platform.

Now all you Android folk can stop sending me emails about releasing it on there!

But that’s it really. I’m starting development pretty soon and I’m also finishing off Above Average Guy and another quick project so It’s busy times! But when there is stuff to show, you’ll see it!

Also head over to the space is key website for more stuffs!

Oh and if you’re blind and didn’t see it above, there is a new trailer! ^

Mochi London and SpaceIsKey.com!

Mochi London 2012 is this week! I can’t freaking wait! If any of you guys are headed there, do come and say hi, don’t be shy :)

When I’m back next week I’ll also follow up with a round up of the event, y’know, as I did last year. All in good fun!

So this year is a bit different too. Jay Armstrong will be speaking! To be honest, I don’t do much public speaking, I don’t think Jay does either. But it’s going to be pretty cool! Our presentation is called ‘So who are you trying to impress?’ and we’re really focusing on our experiences with ‘They Took Her’ and what we learned from it all.

 

So… Who are you trying to impress?

 

In other, pretty awesome news! Space is Key now has a website. It’s been long due to be honest, as I’ve always had plans to port it over to other platforms. But it looks like this may be happening sooner than I thought! I’ll update you guys as I go along, y’know I always do :) CHEQUE EET OUT! SpaceIsKeyDotCom

FINALLY! Space is Key now has a site, thanks to a good friend Dean Murphy!

Everyone. Meet Platcore!

It may come as like the biggest shock ever! Especially to those who’ve been following me for a while. So this has been in development for quite a while in 2011 and has had a crazy rollercoaster ride in the development process as I ended up quitting my job mid-development so I could work full time on what I love; Giving you guys content! And then the sponsorship process was a rollercoaster in itself of a few months negotiating and falling through deals so I’m like extactic to be able to release this. And I hope you like it as much I as did developing it!

You can head over to Kong and play it: http://www.kongregate.com/games/Slasher145/platcore

It’s on Newgrounds too!: http://www.newgrounds.com/portal/view/601069

OR! You can be cool; and play it on this site from the side>>

Give it some major love!

Explosions, lasers, more explosions and even more lasers!