I’m more than above average!

I feel like I have loads more to share with you guys with regards to Above Average Guy! So I’ve been away to Berlin for the last weekend to recharge a bit, and it was freaking awesome! Now I’m back and since I’ve been back; Above Average Guy has just been completely pumped with work so much, so we’re actually like so so close.

I’ve got to make sure all the levels play fluidly and like, that’s it! Hopefully we don’t have a mega time dealing with sponsors like there was with Platcore.

The loader for the game. Super manga style, y’know how the Japanese would want it? It’s just looking so nice because of NCH!

NCH done an amazing job with this intro scene, I’m actually in love with it. I may share it with you guys before the game gets released; that’s how much I like it! And Waterflame blessed it with some magical beats.

So you’re sitting there – watching some TV. Then suddenly! ‘HEY YOU! SITTING ON THE COUCH GUY’. I think that’s you?

Do you think I should record a trailer? I may do, but not too sure! Anyway, can’t wait to let you guys play it! Hopefully it’ll be soon! :)

Space is Key iOS Super Quick Mega Sale!

Hey guys!

Some of you may know it’s my birthday, so I thought of what better way than to give you guys a good slice of birthday cake – in the form of Space is Key iOS for free!

If you missed Space is Key iOS when it came out last year – it’s free til Wednesday. GO GET IT NOW! GO GO! Also when I’ve got time I’ll be updating it with all of Space is Key 2 and lots of bug fixes, just been super busy! :(

A bit of everything

Lots and lots have things have been happening over the last month! I thought it’d just be better to do a super big post and run through lots of stuff!

Eleventh Hour

So Eleventh Hour actually hit front page on Kongregate and on Newgrounds which is great! It’s always good to see the game up their – thanks to Tom and Greg! :)

It’s actually got a much better reaction from the Kong and NG crowd than it did from the Armorgames players. Which I find pretty interesting – A lot of the Kong feedback was pushing me to make something of this idea and pursue it more (Which me and Jay have ideas for, it’s just finding the time we’re both able too). I’m hoping in a month or two we’ll be able to sit down and nail something and not just a quick game! :)

I’m totally thinking a zelda meets fallout style. I mean, this prequel will set us up perfectly ūüėČ Lots of RPG elements; Crafting, EXP, Skill tree, nice inventory and quests. Time will tell for it!

Platcore

Wow – bet you haven’t heard this name for a while, right?! Bloody hell.

So yeah! After months and months of talking to a few sponsors and getting things sorted out – it’s all finally a done deal and ready to release (I’ve just got to add a little tutorial then boosh!) I’ll let you guys know when it launches though, as I do! I’m hoping it’s this week – if not, definitely next week!

Am I seeing things?! Platcore is ready for release?

 

Above Average Guy

It’s a shame this got put on hold for Eleventh Hour and then after that Platcore got sorted out! So this game has been on the backburner for a little while now sadly. BUT, I plan to pickup everything in a week or so and it’s pretty much done to be honest. All I’m doing is designing a few more levels to keep a decent amount of content in it, then we’ll be good for that!

I’ve got everything crossed that the process for sponsorship won’t take as long as Platcore! (Nothing in the world can to be honest!) :)

We’re waiting for the show to begin! HURRY CHRIS!

Mochi London 2012

Now this has turned in to a biggie! We’re looking at 101 registrations already – for our ‘Saturday only’ ticket, we’re completely sold out! I mean, it’s looking like it’ll be huge and so much fun! Can’t wait for it!

I also might be talking to – who knows! Me, I guess. But yeah, I’m thinking about it. I’ve got a decent topic that is interesting and I’m going to go for it (When it’s all nailed down, It’ll be released and also update the registration page on it)

Tom Krcha (Adobe) also confirmed to speak last week which is awesome! We’ve also got one more speaker due to confirm too, I’ll let people know on twitter and all that good social stuff.

So there are actually 9 tickets left as I write this РI urge you to run over there and get it all fully booked! http://mochilondon2012-estw.eventbrite.com/

If you made it to the bottom, you rock!

They Took Her

So Mochi have launched a ¬†60-second Gameplay¬†game jam¬†competition. This kinda got me intrigued as I’ve always wanted to develop a game in a small time frame without worrying! So I got in touch with Jay Armstrong¬†(Combat Hero¬†Adventures) with a super¬†enthusiastic¬†pitch telling him we just have to make something! So the whole idea was something untraditional, when people say ’60 seconds of gameplay’, instantly you’re thinking about pushing as much action and madness in to each second as possible! And although that is cool, I wanted to stand out from the crowd to be honest! So I had the idea of an RPG (I know, right!), purely because when it’s mentioned, people think a huge time eating game, and 60 seconds would just be laughable for an RPG. So guess what, we rolled with it!

A zombie getting blasted away, that’s a good title screen. Right?

So the game is called ‘They Took Her’ and it’s concept is super simple. You’re in a¬†zombie infested¬†apocalyptic¬†town, a nuclear strike is imminent. And guess what? You’re daughter just isn’t in the bunker at all. So you venture out in to the carnage to find her! Uncovering secrets things you really didn’t want to along the way!

So basically, the game revolves around a few playthroughs in order to uncover what is going on (by reading notes and pieces of paper), and where your daughter is, and you’re only got 60 seconds to do it all! So being slow, just isn’t an option guys!

I’d love to rant more about it, but to be honest, I’d rather you guys play it when it’s released and see for yourselves.

The streets are pretty empty……. I think

We started the game on 13th June 2012 and will be finished this weekend. But we really haven’t put in full days (Which was our whole idea, get the game done in two full days), so overall, it’s not been a long game to develop at all, just we didn’t have the time to plough everyday in to it!

So Jay handled all the art as what usually happens when I collaborate with people! (I can draw a house without taking the pencil off the paper though ;)) I also got Skybase involved! So I’ve known him a little while, and met him through Alex(NCH), and he’s been involved in Platcore and also Above Average Guy. There’s not much this guy can’t handle to be honest! But he’s doing us a great ambient track for the game and some neat SFX to accompany it all too :)

 

Every game needs a destroyed, Zombie infested police station in my opinion!

 

So next on the agenda is to get the game sponsored! We figured since we’ve put more time in than we initially planned, we could get it sponsored and still enter the competition (Which is all good fun and which is pretty much what sparked the idea off!)

Motivation from the Masses

Okay guys. So Adobe were asking Indie developers to post an article on what motivates you so I thought I’d keep things really simple, and give it a shot!

I can honestly say that as a game developer – The single and most powerful motivation aspect for me is after the whole development period of sitting a few feet away from your project for months, watching it grow and transform all the time, has definitely got to be release of the project into the wild.
I mean, just getting the feedback from people who thoroughly enjoy your game. Hearing about how inspired people become from what you’ve been working on, and even just that 10 minutes of enjoyment you bring to someone’s day really makes it all worthwhile I’d say!
Nothing better than a email or a tweet from someone who truly appreciates what you’ve done! Priceless I’d say.
So yeah, it’s all you guys that drive me! Without the comments, the emails, the tweets, the messages. I wouldn’t get the feedback and inspiration to keep on gunning for it. Heck, you’s made me quit my job and do this¬†full-time¬†anyway with showing me what I can do so yeah, thanks to every single one of you who reads this posts, every sent me a message/email and played games I’ve developed!