Archive for the ‘Other’ Category

Above Average Guy is out now!

24 Dec 13


Japanese game shows are what it’s all about!

So Above Average Guy finally saw it’s release on Friday with the fine chap over at Armor Games. Absolutely love those guys but I think I may love this game a little more (Sorry!)

If you’ve been following me you know I actually started this game last year but with tonnes of other stuff getting in the way I actually had to shelve it which sucks, shelving any project really sucks. So it was awesome to get it finished up and show it off to you guys! It was an insanely fun game to make and design as Japanese culture has always amazed me a bit, same with game shows over there and how things seem to be a little crazy so making a game around that concept just fell hand in hand with stupidity to be honest! And it’s always a pleasure to work with NCH as per usual, same with Waterflame who made an absolutely bitchin’ soundtrack. Seriously, it’s something I’ve listened to waaaaay to much myself trust me! Going to also try and get that soundtrack a public release so you guys can download it :)

I can get around a 7 minute run usually with 1 death and SSS score. What can do you?

You can play it on here on the games section or hit up to play it on Armor.


Want a free holiday in hell?

02 Oct 13

Watch out, it’ll burn your pixels!


It’s here guys! This is something I kept under wraps for a little bit but was super excited to let it out the bag. It launched with Nickelodeon Addicting Games on Friday so it’s still fresh, grab it whilst it’s hot!

“Space is Key Hell won’t send you to Hell, but it’ll probably send a lot of keyboards there. It’s hella hard. Try to master Satan’s spacebar in this diabolical sequel to the classic Space is Key.”

So this time I introduced some major changes to the game and put in two name gameplay mechanics. I’m not going to spoil it but at level 6 and level 11, expect something very new and very evil ;)

On a final note, I answered some questions with Addicting Games, they were fun!


Addicting Games Interview

How did you come up with the concept for Space is Key?

Space is Key actually came around while I was trying to sleep, somehow. I couldn’t sleep one night and had this little idea of a block moving down a level and jumping over obstacles — really simple stuff. So I just booted the laptop up and threw it together, and it kind of just evolved into how it is now due to my inability to draw at all. I wanted the art to work well but to be something I could actually pull off. The game is inspired by an old Flash game I used to play when I was a kid in school called City Jumper, too! Go play it. It was awesome.

Why did you set this sequel in Hell?

In Space is Key 2, I took the players down to Hell for a few levels and a cup of tea. After I listened to what people thought, it completely made sense that if I was ever going to make another Space is Key that it’d have to be tougher and set in Hell. It’s nice and toasty, though. I mean, at least they don’t have to worry about the cold!

What is the hero’s backstory?  How did he wind up in Hell?

You’re a fierce warrior, hell bent on getting revenge on your evil twin brother who kidnapped your princess and is hiding her in one of his towers….in hell! Nah, not really. You’re a block, jumping over stuff for no reason at all, sadly. But that other story sounded pretty good, so I think we should just pretend that’s the story!

How many keyboards did you break while playing this?

I’ve got keyboards on top of keyboards on backorder. Making a version of Space is Key costs so much just in keyboards alone!

What’s your best score?

Oh yeah, are you wanting a competition!? I think I can usually get around the 50 mark. It’s bad compared to some people out there. YES, YOU! You’ve got mad skills.

Do you have any tips for players?

I’ve got three tips I feel I need to share: Concentrate, memorize and pray. That’ll usually help, especially praying!

Are you working on any games now?

I’ve actually got a few things in the pipeline! If you follow my blog or Twitter, I generally throw sneaky pictures around there. I’m working on a puzzle/platformer called “Above Average Guy” and also a brawler set in the mean streets where you’re fighting possessed electronics called There Goes the TV. Oh, I forgot, I’m also working on a game with my good pal Jimp. However, we’re not saying an awful lot on it, but I think there’s a pic on my Twitter, too! @ChrisJeffGames

Fill in the Blank: My personal Hell would be _________.

I was going to say something stupid, but I won’t. I think not being able to express myself through developing games. It’d be hell not making games, I think! Aside from that, eating celery forever would be pure hell! There, I said something stupid too.  ;)


On a cheeky last note, check this out! This is something I’m working on with Jimp! :)


Check out his beard, what a legend!

Space is Key @ PAX Prime!

27 Aug 13

You read it correctly, super exciting news!

So Space is Key is going to be at PAX Prime with the very fine folk at Playvue. You can check it out here

This is super cool news that it’ll be there for you to play, I’ve changed the build a little and you can post your scores to twitter fine now so if you’re going,  post your score and I’ll see it and tweet you back :)

It’s a huge shame I can’t fly out though as I’d loved to have been there and man the booth (It’s always amazing speaking with everyone and getting involved with you guys) but I’ve not been in the best of health and after an operation lately I’m sadly unable to head out! BUT if you’re going, you have to throw me a tweet at @ChrisJeffGames and let me know, I might give you a Space is Key iOS promotional code! Who knows.


Oh yes, Space is Key is at PAX Prime baby!

In other news though! I’ve finished ‘Above Average Guy’ and also another cheeky little project that I’m going to announce pretty soon as it’s got a sponsor now. But it’s really cool and I know you’ll love it.

Really excited that ‘Above Average Guy’ finally got completed as I actually benched this project months and months ago, probably late last year. And I feel super bad for benching it, but it was for cool stuff too, I promise. Regardless, it’s finished now so hopefully you guys can be playing it next month!

It's great to be 100% on it actually. Hopefully you'll all enjoy it as much as I have been making it when it launches!

It’s great to be 100% on it actually. Hopefully you’ll all enjoy it as much as I have been making it when it launches!

Over the weekend I also made a quick project with Skybase for Ludum Dare however with a tonne of other work on, it didn’t get finished, but it’s so close! SO, the plan is to polish and spice it up a little, then hopefully get it a release. At heart, this is a avoid and collect style game, coupled with some beautiful abstract art. The concept is you’re a square growing in to a rainbow, it makes sense…

It even has a name, that's how much we did. Sadly couldn't finish it in time for the competition though!

It even has a name, that’s how much we did. Sadly couldn’t finish it in time for the competition though!

As you can see, this little project is super abstract and I love how Skybase handled it. It's looking beautiful!

As you can see, this little project is super abstract and I love how Skybase handled it. It’s looking beautiful!

Psst, one final thing. Super Indie Pals is now on iTunes too, you should check us out and drop it a subscribe and listen to us! It’s fun times :)

Episode four. On a plate for you!

06 Aug 13


Cover Image

Episode 4 – Juicy Beast

We chat about the upcoming Mochi London event, Space Is Key being cloned, and other things! Featuring an interview from Juicy Beast, creators of Burrito Bison and Knightmare Tower. They talk about Knightmare Tower on Ouya, their workflow, and future plans!

Click here for the NO MUSIC version.

Space is Key is free until 3rd July

26 Jun 13

The new Space is Key will be free until July 3rd 2013! Grab it whilst you can folks!

Sadly I can’t have a sale on Google Play (No idea why, I think it’s stupid). So sadly it’s full price! So don’t think I’m forgetting as I’m an Android user too :)

Hit up and choose your poison!

Who doesn’t like freeeeeee stuff?!


Space is Key now on Google Play, Amazon App Store!

26 Jun 13

Hey guys. A quick update for me to release something that has been a big part of me for a bit. Space is Key is now hitting Android via Google Play (Coming to Samsung Store very soon too) as well as the Amazon App Store for you kindle goodness! AWWWW YEAH!

I’ll keep this short, but yeah I’m really excited to get this out the door :)



But chris. What have you done to the app now?!

- Now using Adobe AIR! – Which means I’m finally targeting Android!

- All of Space is Key 2 levels (That’s an extra 58 levels)

- A whole new “hell mode” which is a challenge mode consisting of levels to drive you to the edge! (First challenge has 30 levels. Will be more challenges coming soon too!).

- Universal. Get once and download on your phone or tablet with out the need for extra versions!

- Bug fixes. Most of the bugs on 1.0 were due to me not knowing Objective-c well at all, so these should all be wiped out!

- No Game Center. Sadly removing this due to leaderboards full of cheats and I have no way to control this but I’ll add Achievements in a later update!

- 131 levels of action packed gameplay now!

- A whole new “hell mode” which is a challenge mode consisting of levels to drive you to the edge! Which will be updated with more in the future.

Do you have the pixels to challenge hell?

Check out more at to choose your device and support the game! I’ll love you :)

Episode three!

20 Jun 13



Super Indie Pals are back once again, inside your ears. Sorry for delay too, health problems happened and I just couldn’t get it all sorted, but it’s out now thanks to Jimp helping out with editing!

This month we’ve got the whimsical wizard – Mr John Cooney!

Check it out at

or if you’re cool, use the embedded version!

Mochi London 2013 is on your doorstep!

30 May 13

Mochi London

It’s that time of the year again folks. Mochi London! Every year I’ve promised to try and make it bigger and better than the last one. And I think I’m already headed that way with some of these speakers!

To me, the best part of organising Mochi London is giving a voice to a lot of UK indies that don’t really talk at events much. It makes me smile when they get up there! Especially how the majority of them are super well known for their games.

So far (more to come!), the confirmed speakers I’ve got for the event are:

  • Tony Lavelle - @the_exp
  • Danny Parker – NinjaKiwi - @mono_eric3
  • Matt Roszac – Kupo707 – He doesn’t have twitter. Get him to join folks!
  • Chris Jeffrey –  ChrisJeff Games - @ChrisJeffGames
  • James Pearmain – Jimp - @Artjimp
  • Jay Armstrong –  Jay Armstrong Games - @Jaymaxarmstrong

Oh hey. The Super Indie Pals are on the list. I wonder why! Well you should wonder, we’re going to hold a live panel it seems. We haven’t nailed down our topics yet, but we’re going to keep stuff open to the audience too which should be fun.

We are changing up Day 2 this year with a game jam! We’ll meet up at Loading Bar, located in the Soho district, and spend the day making games. Space is key, I mean limited, so be sure to reserve your spot! I think instead of a usual pub meet up, a GameJam would cater to everyones creative juices flowing! I know when I step out of the room at the end of the event, I just want to make a game and get prototyping…

If this tickles your pickle, you should head over and register!

In case a few people who’ve been to previous events are wondering why there is a price tag on the event. In previous events, we’ve had high numbers sign up, but a pretty high drop off rate too, we think that if we’ve got a small tag on the event, this should weed out the unsure ones and hopefully allow more people who want to turn up… to turn up and have fun!

Super Indie Pals are back again! Episode 2.

15 May 13


We just launched our second episode of Super Indie Pals!

This time I feel we took all criticism on board and acted upon it! We ended up structuring the talk a lot more which I feel helps the flow of the podcast as well as lowering the background music AND offering a music-free version in the link dump for a few people :)

This week we spoke to Joey Betz from Armor Games, the man responsible for Sushi Cat, Crush the Castle and others. Great guy and was a fun talk!

Head over to to check us or! (If you don’t like the background music, there is a non-BG music version in the description on the site!)

Or be cool and listen on this embedded version.

See you in two weeks when we speak to John Cooney AKA Jmtb02.


Super Indie Pals episode 1!

01 May 13


We’ve just launched our Super Indie Pals podcast. Pretty excited to see how this is received by everyone! Let me know what you think too as feedback is king!

We goofed around for an hour and ended up with a super cool interview with Daniel McNeely from Armor Games too!

You can check out our first episode at:

Or you can be cool and listen to the embed below!

Did you know Space is Key is on mobile?