Archive for the ‘Other’ Category


Super Indie Pals are back again! Episode 2.

15 May 13

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We just launched our second episode of Super Indie Pals!

This time I feel we took all criticism on board and acted upon it! We ended up structuring the talk a lot more which I feel helps the flow of the podcast as well as lowering the background music AND offering a music-free version in the link dump for a few people :)

This week we spoke to Joey Betz from Armor Games, the man responsible for Sushi Cat, Crush the Castle and others. Great guy and was a fun talk!

Head over to http://superindiepals.com to check us or! (If you don’t like the background music, there is a non-BG music version in the description on the site!)

Or be cool and listen on this embedded version.

See you in two weeks when we speak to John Cooney AKA Jmtb02.

 

Super Indie Pals episode 1!

01 May 13

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We’ve just launched our Super Indie Pals podcast. Pretty excited to see how this is received by everyone! Let me know what you think too as feedback is king!

We goofed around for an hour and ended up with a super cool interview with Daniel McNeely from Armor Games too!

You can check out our first episode at:  http://superindiepals.com/post/49355918825/episode-1-armor-games-the-very-first-episode-of

Or you can be cool and listen to the embed below!

Page updates!

18 Apr 13

Just to let you guys know, since I’m pretty much at the end of development for both ‘There goes the TV’ and ‘Above Average Guy’.

I’ve updated their pages on here and filled them with screenshots and explained what the games actually are.

Two games, one image!

Two games, one image!

You should check them out, it’s fun!

Above Average Guy page

There goes the TV page

The recap of destiny! (GDC and FGS)

11 Apr 13

 

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(From left, curving around the table) – Sudarmin (Toge), Me, Yowan (Juicy Beast), Jimp, Jay Armstrong, Dan McNeely, Kris (Toge), Dom (Juicy Beast). Great Chinese food, with even greater people!

I’m getting over the jet lag I think! But man, San Francisco was fun. If I could, I’d actually live out there. What a place!

So it was a trip for the Super Indie Pals – now best buddies (Jay Armstrong and Jimp). Hanging out with these guys was a blast! Everyone kept asking us if we’d known each other for long too which was pretty funny as we’d probably all been friends since Mochi London 2013 (Me and Jay knew each other before hand though, we adopted Jimp I guess).

After a huge 16 hour flight was FGS! I wouldn’t say we were jet lagged much, just bloody tired. But we made it early!

So Sunday was FGS. What a day this was. After I got there, I felt like I’d missed out on so much from not attending the previous ones. If you didn’t go, you should check out the recordings, now!

Jay won the Most creative game award in the Mochis for Super Adventure Pals. How awesome is that?! But despite what Jay and Jimp say, I was the real winner…. I totally didn’t steal Jays award and put my own stickers on, I promise! (I’m bad a lying).

#NeverleaveyourmochiwithmewhenIhavestickers

#NeverleaveyourmochiwithmewhenIhavestickers

I’ve really got to say thanks to the Kongregate team for letting us hang in their offices and drink their beer a ton too. I think we were there three times! Really cool people to hang out with, and I have office envy too (Same with Mochi, I want your office).

What I loved most was twitter. The great thing about GDC and FGS was that everyone was all in the same place and everyone used twitter – this is a recipe for big meetups, everyday. It happened too! We ended up with Myself, Jay Armstrong, Jimp, Joey Betz, Con Artist Team, Colin and Steve from Mochimedia, Toge Productions lads, John Cooney and some of the Kongregate team, John from Notdoppler, Anya from Addicting Games, Brad Bourne and probably more that I can’t think of. We had a crew and we used it! What I remember the most is over dinner, John mentioning that we had the cream of the crop of the flash industry, right here under one roof. Which is pretty insane really! We hung out with the Juicy Beast guys (Yowan and Dom), The FGL team, Daniel Stradwick (Monsters Den) and also Simon from Berzerk studio.

Anya took us to see the lightshow at the Bay Bridge! (From left to right) Jay Armstrong, Jimp, Me, Anya (AddictingGames), Sudarmin (Toge), Kris (Toge), John (Notdoppler).

Anya took us to see the lightshow at the Bay Bridge!
(From left to right) Jay Armstrong, Jimp, Me, Anya (AddictingGames), Sudarmin (Toge), Kris (Toge), John (Notdoppler).

But along with meeting all of the above, it was awesome to hang out with Daniel McNeely from Armor as it’s always been emails we’ve worked over and it’s great to put a face to the name and really get on with them – making it a mission next year to visit them out in Orange County!

We also got to go to Alcatraz on the Tuesday too, thanks to Chris from FGL for that too as it was great fun! We were looking after the Gardens by ripping up and chopping some plant (I have no idea) that Seagulls nest in. Jimp and I were the chumps that stood and choped the big leaves into little leaves, whilst Anya and Jay threw a ton of plants at us. After we got to do the audio tour of Alcatraz and see some of the cells and stuff – which was awesome, you have to do it!

Once GDC wound down, we decided to explore! We rented bikes and headed over the Golden Gate bridge to Sausalito. I fell in a prickly bush and had people laugh at me which was fun, BUT, chump of the month goes to Jimp for going over his handlebars and scaring a Mexican couple. Bravo!

Biking the Golden gate was amazing! This photo really does it no justice either...

Biking the Golden gate was amazing! This photo really does it no justice either…

All in all, I want to live in San Francisco now and if you live there, I’m jealous of you. Lets swap?

Was it worth it?

‘I’m not reading this huge ass article that you’re about to write, you cheeky british chump!’ version = YES!

With that aside, I know you’re wanting to read this (You better)! So before I left for GDC, A lot of people were saying they’re probably not going to make it as they can’t afford it or they don’t think it’ll really be worth it.

The first answer is cool, I mean yeah it’s definitely going to knock you back a bit in terms of finances, but you can totally make the trip without absolutely destroying your bank, you know this too.

From a business and networking point of view, it’s completely worth it I feel. Personally, I might not have made it out if FGS (Flash Gaming Summit) wasn’t on purely because it’s completely targeting the industry I’m actively in (Flash Games) so I knew that everyone I’m going to meet is pretty much making flash games, wanting to, or in some other way involved. However GDC isn’t so much, it’s a lot more wider but it doesn’t mean you can’t get a lot out of it either.

Independent Games Summit Pass let me down though. A lot of the larger talks and ones that seemed really interesting weren’t covered on this (I kinda knew this before – but I didn’t think it’d be that much of a pain). I was wrong, I think we made like 4 talks in totally, which is pretty sucky. But a few we tried to go in we got turned away due to our passes (even when our pass was listed) too, so I think next year It’d be best getting an access-all pass so I can see everything I want too and to also watch them online after (Which the Indie pass totally didn’t do).

We got to hang around the GDC area and the Expo (Probably the best part of the Indie pass if you miss out on the first two days of the summit like we did!). And we also got denied coffee because we had an indie pass!

Was it worth it? Of course!

Definitely the bets trip I’ve been on.

(If you’ve made it this far, tell me on twitter @ChrisJeffGames and I’ll owe you a cookie!)

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Sudarmin (Toge) and myself. I’m so photogenic!

Super Indie Pals

10 Apr 13

 

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I’m the middle one, the cool one y’know.

I read your mind actually. You’re thinking ‘Chris! But what it is this?!’. Well son, sit down in front of the fire and I’ll tell you all about Super Indie Pals!

So Super Indie Pals is a new Game Development podcast by myself, Jimp and Jay Armstrong. We’re going to rock your ears every month with a ton of blabble, more blabble and a special guest! We’ll be focusing on flash games at the moment but who knows what the future holds!

Also we’ve lined up a good 6 months worth of AMAZING guests – real prominent players in the industry. So I seriously can’t wait to get the ball rolling on this one!

Coming soon, to some ears near you! (Your ears, not someone elses, unless they want to listen – then that’s fine!)

Did I mention, Waterflame is handling the jingle too. I’m probably the most excited about this to be honest!

A bit of reflection. Then and now!

20 Feb 13

I’m not really sure why this was brought on but I was talking to Rob from Miniclip earlier today and ‘Heli attack’ was mentioned. Somehow this triggered feelings. REAL FEELINGS!

So Heli Attack was a game I played a lot in School and people who I went to school with know this too ’cause they played the hell out of this game as well!

This game literally dominated PC usage time when I was in school.

This game literally dominated PC usage time when I was in school.

Thinking back during school (From about 12-15 I’d reckon) I used to play flash games during ICT instead of doing work, or when I’d finish. Heck, if the teacher let us on computers during a lesson, it’s guarenteed some games would be loaded up and minimised when the teacher checked up on us.

What’s completely insane to me is, I never in a million years thought I’d be in the position I am in now which is pretty much developing games for the front pages of websites I used to frequent when I was a kid!

So yeah, it really got me thinking back to kind of how lucky I feel to have fell in this industry really and it proves that if you put everything you have in to something and run with it,  you can do anything.

With all them feels floating around I’d just like to give a nod to anyone I’ve worked with and to people who I’ll eventually work with and most of all, you guys who’ve backed my projects and played them to death! :)

Now have a goofy picture of Sushi cat and me!

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Expanding on this a little bit more after some Facebook discussions. Someone I know from the Paintball industry (I play tournament Paintball too) told me when he was in school he used to destroy and break things belonging the teaching (What a git! haha) so the teacher would be confused to why it works. Irony has him in the position where he’s a tech for a Paintball firm, he fixes things…

It’s pretty funny how whether you like it or not, School is going to shape you into what you are, even when you didn’t mean it to! Most clever hackers who hack NSA/FBI end up working for a company to help them better their security and what not.

I’m not sure where this leads but it’s definitely a pretty interesting topic like! Care to add anything?

Chris’ Top Ten! 2012

27 Dec 12

I thought I’d compile a list of the top ten flash games I’ve played in 2012! There have been tons of great games, bucket loads worth of innovation so it’s really hard to condense a list to be honest! But – Over the whole year, I think I can knock it down to the top ten I’ve played. Here it is! In no order too, it’s too hard to do that as they’re all bloody brilliant games. Let’s say they’re all number one, within a top ten :)

Berzerk Ball 2

This game has really snuck in at the end and it’s a game I’ve been really enjoying on my Galaxy SII. I think it’s definitely one of the better games in 2012 and deserves to be here! The Bezerk guys really know how to make a fun game.

 

 

Burrito Bison Revenge

I’d honestly feel like a moron for not mentioning this as it came out pretty early in 2012. The Juicy Beast guys honestly have nailed it again with this one. If you’re into distance games, this is definitely the cream of the crop!

 

 

Infectonator 2

I remember playing the first one back in 2009 I think it was. and even from then, it shined out as an amazing game! Now, it’s just came such a long way and is definitely one of the best in 2012.

 

 

The Last Stand: Dead Zone

The Last Stand is definitely one of the games you think of when Flash Games are concerned. It’s been a successful series for quite some time. Since like 2007 or something if I remember rightly. And Con Artist games really did it again and stepped it up a notch! I didn’t expect for them to expand the gameplay that much when I heard this was going to release. Action/Strategy and RPG all in one pot!

 Hanna in a Choppa 2

This makes the cut because of it’s design. I absolutely loved the first one of this game and when I saw the 2nd released, I was pretty damn excited. This has to be here. Enough said.

 

 

Zombotron 2

A brilliant action game right here. I remember actually being in love with the feel of the game and the games visuals when I played it back in July. Although you’ll only play through the game once, you’ll thoroughly enjoy it! This is just one of those games that I really wouldn’t change at all given the chance.

Super Adventure Pals

So I actually didn’t want to put this here as Jay is a good friend of mine. But I really had to! What a bloody good game, so much content jammed in to a flash game doesn’t happen a lot in this industry and I think Jay and Julian absolutely nailed it with this platformer-based action/RPG. Well done guys!

Okay I lied. It wasn’t even a top ten! So it was a top seven. That’s not bad though, don’t be upset!

I really didn’t want to bulk this out with some definitely great flash games, that I didn’t enjoy. I just wanted it to be the best of the best that I personally enjoyed as a whole.

Here’s to 2013! :)

Christmas wrap up!

24 Dec 12

Wow, it’s been a year already! I can’t believe it.

It’s really been an eventful year for me this year I’d say – let’s round it up!

  • Finalist at the Mochi Awards for Space is Key (Action category).
  • Released Space is Key 2
  • Released Platcore.
  • Released They Took Her – Won Mochi 60 second competition with it.
  • Successfully ran Mochi London 2012 (Was beyond words, amazing event!)
  • Ported Space is Key to AIR and included Space is Key 2 in with the mobile version (Unreleased).
  • Developed Above Average Guy (Unreleased, polishing at the moment!)

And to wrap it up I’m developing a quick brawler game too. If you’ve not seen anything, feast your eyes on this!

Super sneaky peak at the new brawler

Super sneaky peak at the new brawler

All in all, I think it’s been a great year and I really want to double what I’ve done this year and make 2013 even better. So thank you all for the support and I wish you the best Christmas ever! All the best :)

Ho ho ho!

December recap!

06 Dec 12

I think I’ll start doing these every few months as these are a good way to sum up everything I’m doing to be honest! I generally only blog when I’ve made good progress with a project and I’ve always got other things on the go so here it is!

Above Average Guy

So this project as you’ll probably know is coming along brilliant! Currently it’s pretty much done, all levels have been designed, there are like 40 levels which are essentially micro-puzzles with a badass boss who is a nightmare unless you work out his pattern. So talking about bosses, I’ve seen a lot of bosses over the year that are random and it seems to be a little about skill but mostly luck. I’ve just done things how they used to be, how I grew up with, which is all pattern. If you figure out the bosses pattern, you’ll be able to kill him pretty fast. I think this is how most bosses should be done, it’s fun figuring out what he does and how he reacts I personally think!

The boss has been pretty glued in to how I wanted it, but his environment wasn’t. This is the final environment for the boss!

Above Average Guy is in it’s final steps as I said then, really hoping to tie this up within a week, as it’s mostly just bug fixes. Everything runs great! A little polish on gameplay and it’ll be all good. I’ll probably end up releasing a trailer for it like I usually do, and MAYBE pretty soon I’ll post up the intro animation to the game which I absolutely love. Alex (NCH) done an amazing job with this and it sets the scene to the game so well!

 

Space is Key Android + Space is Key iOS/Android 1.1 update

If you follow Space is Key mobile version you’ll know that I’ve been porting it all over AIR so It can be used on both Android/iOS. This is great news, cause’ I’ve really been wanting to get an Android version out this year but never got around to it, so with AIR I’m just killing a load of birds with a massive shotgun. S0 at the moment this is also pretty much done! It’s been fully tested on a few Android devices (Galaxy S2,S3, Nexus 7, HTC EVO 3D) and a few I can’t remember their names. To point out! The builds are universal, so it’ll work on any size screen (Tablets or phones), which I think is pretty cool!

It’s the iOS build that’s taking a little bit longer than I thought, doing a bit of optimisation with it and after a long mess on with iTunes connect and the whole certificate process with Adobe AIR, I think it’s finally cleared up! So this really shouldn’t be long either.

I showed this off before but the new titlescreen rocking Space is key 2 and Hell! 

New project!

So currently this project isn’t named. Even though I usually try and tie up a name really quick, nothing is set in stone yet. So this is another game I’m teaming up with Alex on and it’s going to be a side-scrolling, survival/defense kind of game. Have that short genres! In essesence you’re a dude based in a forest and the unknown is attacking you, it’s a wave based game and you’re blowing the crap out of things to stay alive!

It’s still pretty early on, I’ve done a lot of the games logic and engine and Alex is mainly plodding on with making it all look pretty. BUT, here’s an exclusive little peak! :)

A peak at the new game I’m working on! As you can see, it’s a pretty dark game. I wonder what you’re surviving against?! It’s not zombies!

It’s always good to be working on a few things at once I feel, really gives fresh perspectives to how you’re doing things and not just lost in a single game. So that’s it really! I’ll update you guys more when I have more to say :)

Also if you haven’t voted for Platcore and Space is Key for a Mochi award. I’d really love you if you did! Seriously, you’ll have my love, internet style! Thanks guys! :) Click me to vote

Space is Key iOS/Android update!

19 Nov 12

I thought it’d be good to blog a little about what I’m currently doing and what’s happening with Space is Key mobile!

As some of you guys know from Spaceiskey.com. Space is Key is coming to Android! (Let me get a WAHOO!)

What is happening Chris?

So what I’ve been doing is porting it to AS3 and optimising some stuff so I can use AIR. Which, by the way is running so so good. The initial plan was just to do this for Android, but I thought why not update the iOS build too?!

Doing that is all cool BUT I’ve went one level up from that. I’ve toyed with the idea for months after I initially launched Space is Key iOS but I didn’t have my own Mac so I kinda pushed it aside. Now, this isn’t the case with AIR!

Space is Key 2 AND a new section called ‘hell levels’ which is tough levels, is now in Space is Key mobile 1.1. This seriously means lots of levels for you guys, and for everyone who bought the iOS version, it’s going to be a free update! In fact  over all platforms, these levels won’t be charged for. I’m feeling kind :)

OH! And if you own an iPad. All you have to do is buy this App once (I think the same will apply for Android, not sure if it’s the same as iOS though). But it’s universal, it’ll auto-scale to your resolution so no need to buy it on your phone then your tablet!

The menu got a little touch-up too with all the new stuff :)

As for a release date, I’m really not sure as I’ve got a few projects on the go. I was really hoping to launch this month (November), I may still make it though but I’ve also been having some trouble with mobile provisioning stuff on the iPhone. I’ll post up when I’ve fully finished the game and it’s in the hands of Apple/Google but I tweet on twitter too so follow me there @ChrisJeffGames

The new addition to Space is Key mobile versions!

TL;DR

  • Now using Adobe AIR!
  • Space is Key is hitting Android soon!
  • Space is Key iOS will now be a universal app! Both iPad and iPhone support.
  • We may be hitting Blackberry Playbook but I’ve got nothing to test with, so I’m doubting it very soon!
  • 1.1 will be launching the same time on iOS/Android = All Space is Key 2 levels included!
  • Release date is super soon, might be November 2012, if not a little after that. Too hard to say!

That’s it folks! Just wanted to clear it all up too as I’ve had a few questions about it :)