December recap!

06 Dec 12

I think I’ll start doing these every few months as these are a good way to sum up everything I’m doing to be honest! I generally only blog when I’ve made good progress with a project and I’ve always got other things on the go so here it is!

Above Average Guy

So this project as you’ll probably know is coming along brilliant! Currently it’s pretty much done, all levels have been designed, there are like 40 levels which are essentially micro-puzzles with a badass boss who is a nightmare unless you work out his pattern. So talking about bosses, I’ve seen a lot of bosses over the year that are random and it seems to be a little about skill but mostly luck. I’ve just done things how they used to be, how I grew up with, which is all pattern. If you figure out the bosses pattern, you’ll be able to kill him pretty fast. I think this is how most bosses should be done, it’s fun figuring out what he does and how he reacts I personally think!

The boss has been pretty glued in to how I wanted it, but his environment wasn’t. This is the final environment for the boss!

Above Average Guy is in it’s final steps as I said then, really hoping to tie this up within a week, as it’s mostly just bug fixes. Everything runs great! A little polish on gameplay and it’ll be all good. I’ll probably end up releasing a trailer for it like I usually do, and MAYBE pretty soon I’ll post up the intro animation to the game which I absolutely love. Alex (NCH) done an amazing job with this and it sets the scene to the game so well!

 

Space is Key Android + Space is Key iOS/Android 1.1 update

If you follow Space is Key mobile version you’ll know that I’ve been porting it all over AIR so It can be used on both Android/iOS. This is great news, cause’ I’ve really been wanting to get an Android version out this year but never got around to it, so with AIR I’m just killing a load of birds with a massive shotgun. S0 at the moment this is also pretty much done! It’s been fully tested on a few Android devices (Galaxy S2,S3, Nexus 7, HTC EVO 3D) and a few I can’t remember their names. To point out! The builds are universal, so it’ll work on any size screen (Tablets or phones), which I think is pretty cool!

It’s the iOS build that’s taking a little bit longer than I thought, doing a bit of optimisation with it and after a long mess on with iTunes connect and the whole certificate process with Adobe AIR, I think it’s finally cleared up! So this really shouldn’t be long either.

I showed this off before but the new titlescreen rocking Space is key 2 and Hell! 

New project!

So currently this project isn’t named. Even though I usually try and tie up a name really quick, nothing is set in stone yet. So this is another game I’m teaming up with Alex on and it’s going to be a side-scrolling, survival/defense kind of game. Have that short genres! In essesence you’re a dude based in a forest and the unknown is attacking you, it’s a wave based game and you’re blowing the crap out of things to stay alive!

It’s still pretty early on, I’ve done a lot of the games logic and engine and Alex is mainly plodding on with making it all look pretty. BUT, here’s an exclusive little peak! :)

A peak at the new game I’m working on! As you can see, it’s a pretty dark game. I wonder what you’re surviving against?! It’s not zombies!

It’s always good to be working on a few things at once I feel, really gives fresh perspectives to how you’re doing things and not just lost in a single game. So that’s it really! I’ll update you guys more when I have more to say :)

Also if you haven’t voted for Platcore and Space is Key for a Mochi award. I’d really love you if you did! Seriously, you’ll have my love, internet style! Thanks guys! :) Click me to vote

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