Farewell Mochi!

24 Mar 14

1309v9-max-250x250 It’s sad month! Mochi Media announced they were shutting up shop (And at no decision of their own) after Shanda decided they kinda didn’t want them any more. Huge shame as Mochi has really turned to many so many hobbies in to careers and fostered the growth of the Flash game industry and really been around since it started kicking off more and at its peak! Sadly it all closes down on 31st march :(

Not only did Mochi really open my eyes (Whilst I was 16 actually!) to the flash game world and still continue to support me as it turned from a hobby to a career but I was honoured to have them work alongside Ernesto and I with Mochi London. They really helped us a tonne financially and with their expertise on running events (From FGS), so it’s sad they won’t be involved any more as Colin is a legend!

So speaking of Mochi London – it will still live on! Just because Mochi went away, doesn’t mean this event will. I’m still willing to put in the time and energy to continuing it all as from the start we wanted to get the community in one place and get creativity flowing, this can still happen! The only thing is I won’t have funding for the event so I’m going to keep my options open and feel around and see what I can do with the event. I still want it how Mochi London was but I want to open the event up a lot more to the indie scene as a whole as in the past it’s been pretty Flash heavy. So yeah, Mochi London will still live! ;)

Here are some cool stories I’ve screen capped from the forums. Seriously so cool to hear everyone’s stories and how everyone really started off the same way when Mochi was around!

My little Mochi story I posted on the forums:

So I started developing games 7 years ago in 2007 (Christ!), it was around the time that Mochi was in beta actually! And to be honest, I feel like I’ve grew up to what I am today with Mochi, so it sucks to hear this! Whilst I was deep in Flash at School and just experimenting, Mochi allowed me to earn whilst I was still picking everything up and even after I was established and earning from sponsorships, it was still bringing in revenue. Aside from the Ads too, Mochi provided some great services, especially Mochibot which I’ve pretty much religiously relied on for accurate and reliable analytics!

One of the best things I’ve got to work on was Mochi London with Colin. I learned so much from it all and having you guys there to really guide me was just priceless! I think it was a brilliant three year run for us & can’t thank you chaps enough for getting involved by both financially making it happen and pouring your time in too!

I think without Mochi being around (Even just in terms of community), it’s going to leave quite a hole and I second what Wayne said, it’d be good to get somewhere to regroup and kind of keep the community side of things going.

So yeah, definitely sad and it’s been a pleasure! Mochi seems to have incubated some insanely talented and cool people so even though you don’t need it, I wish you all the best with what you end up pursuing and hope it’s awesome!

Other peoples stories:

So if you’re a developer/publisher using Mochi’s services/have money in your account, you should head over to http://mochiland.com/articles/mochi-media-winding-down-services-end-date-of-3-31-2014 and read the official announcement! Also before the 31st of March you should hit up the community and show some love, it’s great to see how people have came together and shared their stories! https://www.mochimedia.com/community/forum/topic/mochi-media-winding-down-services-end-date-of-3

But yeah it’s been a privilege to work with the folks at Mochi and I wish every single one of them good luck in finding somewhere new. Huge shame it had to happen! Nice one Shanda….logical decision.

Super Indie Pals – Episode 9!

23 Mar 14

 

Episode 9 – Pesto Force

In this episode we speak to flash game legend Nick Pasto AKA Pesto Force AKA BoMToons. Nick talks to us about his background, and the road to getting his upcoming game Super Chibi Knight successfully funded on Kickstarter and green lit on Steam.

Click here for the NO MUSIC version.

Links:

BoMToons Newgrounds page – 

http://bomtoons.newgrounds.com/

Pesto Force – 

http://www.pestoforce.com/

Super Chibi Knight (pledge now!) – 

http://www.superchibiknight.com/

Flexicade – http://flexicade.com/

Crawl – http://www.powerhoof.com/crawl/

Super Indie Pals 7 & 8!

24 Feb 14

I realised I didn’t blog at all about Super Indie Pals episode 7 so I thought I’ll wrap it together with the 8 blog post and you can have it as one big Super Indie Pals sandwich or something like that!

Episode 7 – 2013

In this episode we review the year of 2013! We discuss the projects we released, our highlights and the biggest lessons we learnt over the past year. We also look forward to 2014, and talk about our plans and what we hope to achieve this year!

EpisodeHeader_7

Episode 8 – Con Artist Games

We speak to Chris Condon of ConArtist Games, creator of the hugely successful Last Stand series. Chris talks to us about his journey, inspirations, and the challenges him and his team faced creating their ongoing MMO The Last Stand: Dead Zone.

 

EpisodeHeader_8

What I think is the best of 2013!

17 Feb 14

Best of Flash

Kingdom Rush Frontiers

Kingdom-Rush-Frontiers-Main-pic-e1371243053218

Last year I wanted to put Kingdom Rush in there but it came out in the middle of 2011 so I totally couldn’t. Now I get too! Seriously this is by far the most enjoyable tower defense game I’ve ever played, the game oozes polish and luckily I got to play this in March 2013 at GDD with the Ironhide guys in the Kongregate offices, I felt privledged! All in all though, you can tell what’s been put in to this game when you pick it up, each level is perfectly balanced and feels like it’s been played a tonne of times and tweaked to get the perfect difficulty on it, which by the way, isn’t easy. It’s a tough little game and you’ll find yourself losing a fair bit but it all adds to the game, when you do beat a level if feels like you’ve done a lot to get there and not just tapped a few things!

Crush the Castle Adventures

crush-the-castle-adventures

So you pretty much have to be familiar with the original Crush the Castle that launched with Armor Games in 2009 or so and all the ones in between developed by Joey Betz. I think the biggest thing for me, aside for the huge world to explore as a level map – is the art! The game has had such a breath of life breathed in to it with Jimp’s artwork if I’m honest, it feels like such a new and fresh game now and I had tonnes of fun playing this. A well deserved best of 2013 if I’m honest and It’ll keep you entertained for ages, it’s massive! (As I wrote that I laughed so I’m keeping it in (Ohhh ho ho ho)).

 

Best AAA

Bioshock Infinite

infinite05

I was late to the party with this one actually, I only played it in December on PC! Honestly the story in this game left a huge impression on me, one of the biggest in a game I’ve ever had I feel! The story is amazing, sure it’s not perfect and people are picking plot holes but they can shut up for all I can, it’s phenomenal! Combat in this game is pretty much how it’s all been in Bioshocks which is great and hectic with the addition of skylines which just crank everything up a notch. I’d have honestly been happy to just walk through the story without all the fighting though, that’s how I feel about it. But for the budget of this game it doesn’t really appeal to the masses so it is what is it. An insane bloody game :)

GTA5

gta5quotes_1

It’s hard not to say this game was bloody insane. I’m a big fan of the GTA series however GTA IV didn’t really click with me as much so I when I got this game on launch I didn’t go in to it with huge hype (Even though I should have as Rockstar usually deliver well) and man did I get hooked.  Once I done the story I had to wait what felt like forever for the multi player as I just wanted more but sadly this didn’t deliver as much as I wanted, it felt full of grinding and samey after a while. I’m not sure what state it’s in now but I played for 2-3 weeks after launch. Saying that, that can’t take away anything at all from the single player experience, which is amazing!

 

Best Indie

Gone Home

gone-home-1

So Gone Home was more of an experience for me I feel. And to be honest it’s not something you can really go in depth in to without revealing what it’s all about but it’s a fantastic game! I think I clocked around 2 hours (Although it’s a little short for the £15 price tag I admit) but it’s all about the experience and atmosphere of it all for sure, after playing through it I’ll definitely say right now you won’t regret it.

Best Mobile

Plants vs Zombies 2: It’s About Time

Plants-Vs-Zombies-2-3

I’m not sure if this would be an unpopular choice for people purely because it’s full of micro transactions and from face value it really shouldn’t work with this game as the first one was amazing without them. You’d instantly think they’d just get in the way – BUT they really don’t. I had an insane amount of fun playing this game and didn’t part with a penny actually. It seems most micro transactions were to unlock stuff that you’d unlock by playing the game anyway so I think it’s fair that I get a great experience without getting nickel and dimed to buy stuff!

So that was a top 6 I guess. Who does top 10’s anyway? Matched last years top 6, just to keep it all the same ;)

Above Average Guy OST

16 Feb 14

I’ve received tonnes of emails about Above Average Guy OST so I thought it’d be worth it to make a post and include all of the tracks by both Waterflame & Skybase in one place as they’re on Youtube and Newgrounds already available but a one stop shop for them is better, right? ;)

AAG Logo 1