Needs moar achievements

28 Jun 11

Hey guys. Some quick updates on the situation with Space is Key iOS! We’re actually fully finished on the game, it’s well working, and gives you just as much pixel smashing fun as on the pc! (If not more fun!)

Pah! I can do better...

Pah! I can do better...

At the moment, we’ve just finished adding a chunky 26 achievements using GameCentre. So you’ll be able to compete with your friends to see who can unlock the most! Heres a snapshot of a few!

You could do these. Right?

You could do these. Right?

I actually ran a little competition over on the facebook page too, basically ‘What’s the most creative achievement you could add to Space is Key iOS’ and we had a load of entries! Some really cool ideas. And I ended up picking 5 of the ones I used and they’ll be getting a promo code for the game on release! So well done guys :)

So yeah, we’re just testing to make sure they all work and nothings wrong. Then we’ll throw the game to apple, and hopefully get a decent approval time.

I’ve also had a few emails with regards to pricing too. I wish I could push it free like the flash game! But there are costs, and I’ll be charging it at tier 1 (.99$/.59p) so it’s only a small amount! Surely if you love it, you won’t mind :) But for those who don’t have the funds, I’ll be throwing promo codes around, so get involved on my facebook page.

photo-29-06-2011-00-14-38

Ignore the other two scores. I'm top ;)

I’ll update you as I get further in the process! I’ve got a load of news I want to tell you guys also! Lots of things in the cooking pot. Enjoy!

Space is Key iOS

04 Jun 11

Hey guys! It’s been a little while since I’ve updated you’s. But it’s for a good cause! I’ve been mainly focusing my spare time on a little project that involves iOS and Space is Key!

I’m pleased to announce that it should be hitting Apples App Store real soon!

At the moment, we’re just ironing things out and tweaking things. I’d say it’s a good 95% complete, so we’ll be submitting it for review as soon as we can.

But what can we expect from it?! Well it’s a pretty close port from the flash version, with all the same fun levels, however there is a pretty major change! To make it more tap friendly, we’ve decided to make it one level per screen, at first I was a little unsure about this, but it’s perfect! And allows for a much better HUD. We’ll be filling the game with achievement goodies, aswell as local top scores, and even a leaderboard for you guys to battle it out!

So yeah, watch this space or follow me on facebook for short updates! http://www.facebook.com/ChrisJeffGames

Space is Key iOS Menu. May change before release though!Sneak peak at one level!

Really hope you guys will enjoy this as much as I have developing and testing!

Ps: I may throw a little competition on release and give away some free download codes for the game!

Space is Key insight!

15 Apr 11

Hey guys! It’s been 2 weeks (3 weeks including exclusivity on Armorgames) since the release of Space is Key and I’d like to share some of it’s finds/stats with yous!

Overall it’s had a pretty good response:

Armorgames score of 7.3. Pretty good score and was well received by them. They were pretty active in positive constructive feedback too and helped me change the game play a little.

Newgrounds score of 4.10 with front page, sadly missed out on a daily, and got trumped by competition in the weekly!

Kongregate score of  3.65 with front page. I see this as pretty reasonable from Kongregate, as their crowd are pretty unique and I honesty didn’t think it would go down well with them at all.

space-is-key

Space is Key was also included in a Jayisgames post which I thought was pretty sweet, they had a great little paragraph about the game:
Grease is the word, but apparently the [spacebar] is the key in this fast-paced, frustrating and addictive little arcade game where the goal is simply to make it from one side of the screen to the other. Easier said than done since your brave little square avatar is apparently made of spun sugar and will shatter into a billion pixels if it even gets within breathing distance of an obstacle. The farther you go, the trickier things get, adding traps, tunnels, gaps, and triggers to contend with along with the sense that the developer is just rocking back and forth on his heels, giggling like a maniac at how often you fail.

It’s kinda true actually! I mean there are a lot of comments with people raging but then voting it full and asking for more! So it’s a kind of game that you just need to complete, and you’ll push yourself to do it, which I guess is kind of a good quality.

As for gameplays! To date, it’s raked in just over 2.3m since the day of it’s release. Which I deem to be pretty good for a small game actually especially in it’s short time of release , but it could have done a lot better and went more viral, but it’s a nice amount of hits, and it’s growing, still raking in a good 70k+ hits a day. It’s due to go up on Addicting games which will throw it’s impressions up by a good 50% if it does well.

So yeah, all in all, a pretty good reception and hopefully keeps up it’s pace. I’m considering a sequel sometime in the not so distant future after I finish a few other projects!

So watch this space!

Space is Key goes live!

23 Mar 11

armor_games_intro_2008

spaceiskey

Folks! It’s time. Space is Key has finally gone live! Armorgames are the sponsor for this game, so a big thanks to them for their support and interest in the game.

Head over to Armorgames and get jumping!

It doesn’t have highscores at present however the mochi version will have highscores for you guys to compete in! So in the mean time, post them up here or at my facebook page and see how good you really are ;)

I get around 250 but I guess it doesn’t count as I’ve had to play it a lot!

Anyway head over to Armorgames and get jumping!

http://armorgames.com/play/10912/space-is-key

Extended deadline!

24 Feb 11

contest

The 2nd Games that challenge the world contest deadline has now been extended! You’ve now got until April 15 2011 to get your submissions thrown in!

This is giving you over a whole month to polish anything you’ve already got, or even start again for a better submission!

Head over to http://www.come2play.com/dev_inner.asp?f=1&newsid=727 and get submitting!

Space Is Key

13 Feb 11

Hey guys. Last week and a little bit before, I had a little idea of a game, sadly enough it was like 2am! But I quickly sketched down some ideas and picked the idea up the next night. It’s actually turned out nicely, it’s not the usual game I made, but it’s really addictive and an overall nice little game. As for the graphics, I felt it didn’t need anything shiny, just something straight to the point, and old commodore 64 like graphics were perfect!

I feel it’s a new idea and I’m really anxious to see if these one night games can actually do well! I’ve thrown it on Flashgamelicense and even made a little trailer for it, you can view it below:

Hopefully it will be released soon but you know, as soon as it’s released, it will be on here and hopefully I’ll get to share some interesting stats with you guys!

New Traffic Share

12 Feb 11

If you remember last year, I posted about mochi traffic share, well I’ve updated my ad to my current logo and something a bit more fresher! I’m not a fan of  ’Click here’ or ‘Play’ labels, especially on traffic share ads so I’ve kept it straight to the point with some nice visuals from Scramball Worlds!

It did have like 14,000 views yesterday! Should have done this article then! But yeah, as you can see, the stats aren’t too bad really, it’s getting a nice little amount of views. Only problem is the click through rate, which is mainly because i’ve kept it simple and not used techniques to make the user click! I mean it’s only free advertising, I’d prefer a nice little advert like this than a one over powered with ‘CLICK ME’ and such.
If you guys haven’t checked this out and are registered with Mochi, then what are you waiting for? It’s free, take advantage of it!

What makes or breaks a great flash game?

06 Feb 11

The question that rattles through the industry, the question that everyone always want to know the answer too! Well I’ve got my personal answer to how I think I make successful content but we’ll leave that!

I want to direct your eyes over to Flash Mind Meld!

Flash Mind Meld

So what we’ve got here is 60 experts from the flash industry, from all corners! They’re given 60 seconds each to give their tips on successful flash game development. Sounds catchy right? I’m interested to see what people say and how many things actually get repeated! But it’s all good and I think it’ll be beneficial for a lot of people out their too!

Theyve got a pretty strong line up too! And a lot of them are recognisable faces from the industry, just shows it will be a good one!

speakersSo head on over to http://flashmindmeld.com/on Feb 15th when this goes live, don’t miss out!

Multiplayer Contest!

03 Feb 11

contest

The 2nd Games that Challenge the World Contest!

I thought I’d throw the spotlight on a competition that’s worth noting for all you out there who are interested in the multiplayer side of flash!

Come2Play and the Flash Game Developers Group are launching the 2nd Games that Challenge the World Contest for multiplayer games. Cash prizes totaling $10,000 will be awarded to contest winners! Surely that’s got your eye?

Prizes:

1st Place – $5,000
2nd Place – $3,000
3rd Place – $1,250
4th Place – $750

Contest Genre & Judging:

The contest genre is “Casual Games.” Games will be judged on the following criteria:

  • Multiplayer playability for new and return players
  • Replay ability of the game
  • Design, sound and effects
  • Concept and execution

Sounds good enough right? Well the deadline is February 28th, 2011 at 23:59 est so final versions of the game must be submitted by then!

Additional points to note:

  • Games entered into the competition do not have to be exclusive. Pre-released games are welcomed.
  • You can retrofit an old game that has already been published and released.
  • If there are any issues with your games original sponsors, contact us to see if we can work something out.

That’s right, you can even submit a pre released games! That’s even more of a win-win situation. What can you possibly lose?

In a whole, if your looking at making a multiplayer game whisk one up and enter it! If you’ve already got one released, get it submitted.

Check out the competition page, have a read and see if it’s for you!

Chrome Store Overview

12 Jan 11

Hey guys, as you’d know, I released Scramball on the Google Chrome Store. I mean it’s a new store, it’s potentially a new audience and extra views so why not!

Well it didn’t really take me long to implement everything and get it thrown on the site. The time was spend cropping new pictures and making some shiny graphics and screen shots so it looked presentable!

I loved how you could customise the page with your own images, really made the page your own. Overall, an easy implementation with nice features.

But yeah, it went live on 3rd January 2011. And to date, has raked in a whopping 16 installs. I mean, I’m not complaining as the games been successful already and it’s the end of it’s life! But it just reminds me of the apple iPhone store just a bit! Unless you get a spotlight thrown  on your face, your not going to have the best experiences with this.

So yeah, that’s my experience with the store to date! So far, not good. And I haven’t advertised it apart from on here, I mean it’s only a week so it’s nothing to gauge off, but maybe in a few months I’ll give more in depth stats on it!

Chrome